Getting fast zombies to patrol an area Created 19 years ago2005-10-12 14:04:28 UTC by Gackt Gackt

Created 19 years ago2005-10-12 14:04:28 UTC by Gackt Gackt

Posted 19 years ago2005-10-12 14:04:28 UTC Post #141084
I've expended my creative energies making that leg of my mech work, so I thought I'd rest up a bit and work on something else so that the quality on it wouldn't drop because of boredom. Since it's close to Halloween, I'm resuming development on my mini-mod, "Brethren". Think of it as a thinking-man's Resident Evil: just you, a lantern, a crowbar (no guns), a HUGE mansion and more fast zombies than a Ravenholm drainpipe. I have the building virtually finished (minus furnishings) and I have the storyline completed, but before I go any further, I need my army of fast zombies to be more threatening.

I've tried ground nodes, but they won't start walking around unless they see me. I've also tried hint nodes and the actbusy system, but it appears that the fast zombies have no actbusy commands (they seem to be human-exclusive). Is there any way I can get those lovable little guys to wander aimlessly (...or perhaps "hunt aimlessly" is a better term...heh heh heh) through the rooms and halls of the mansion? Even if they just moved around in 1 room, that'd be fine. Does anyone know what I'm doing wrong? :quizzical:
Posted 19 years ago2005-10-12 15:02:12 UTC Post #141098
make them follow paths
Posted 19 years ago2005-10-12 15:45:00 UTC Post #141105
Would that be in a similar fashion to a tracktrain, using path_tracks, or is there some other entity you recommend?
Posted 19 years ago2005-10-12 17:13:01 UTC Post #141148
path_corners I believe might work well.
Posted 19 years ago2005-10-12 17:38:06 UTC Post #141150
they never work for me.
i use a looping series of scripted_sequences
Posted 19 years ago2005-10-12 23:36:01 UTC Post #141169
Thanks, guys. The path_corners, combined with info_nodes around them, have produced more than the desired effect - those crazy zombies are completely unpredictable now. I saw one of them run up the stairs of the mansion's porch, jump off onto the ground, race around the yard and then jump back onto the porch without taking the stairs. VERY frightening. I can only imagine how insane they will be in a closed-off indoor environment.... :glad:
Posted 19 years ago2005-10-16 10:52:30 UTC Post #141841
this sounds fun, be sure to upload it when you're done :)
Posted 19 years ago2005-10-16 13:15:00 UTC Post #141852
I guarrantee you that I will. It will probably end up as a full-blown single-player mod, but I'll also release a DM version for those who want to slay other people (not ol' zombies) in the mansion's confines. Considering all the other projects I have going, and my diminishing free time, I won't be able to release this before Halloween, but definately before 2006 is over. I'll keep everyone posted on major milestones in the project until then, and perhaps some occasional screenshots. :glad:
Posted 19 years ago2005-11-07 02:01:43 UTC Post #145859
2006 eh? Well I look forward to a "beta ;) " at some point. Keep up the good work!
Posted 19 years ago2005-11-10 23:49:15 UTC Post #146495
Thanks, I'll keep everyone posted. However, I have a different mod in development now... see my Journal for a teaser pic.
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