Teleport w/ Multiple destinations? Created 19 years ago2005-10-15 08:27:02 UTC by Throstur Throstur

Created 19 years ago2005-10-15 08:27:02 UTC by Throstur Throstur

Posted 19 years ago2005-10-15 08:27:02 UTC Post #141605
:confused: I know this is possible for source, but is this possible for cs 1.6? :lol: sorry I might be askin silly questions, but Im trying to make a map with random teleport destinations, because then I can have one teleporter that teleports you to a different room than the next person that goes on it!
Posted 19 years ago2005-10-15 08:33:05 UTC Post #141607
you put this in the wrong thread
Posted 19 years ago2005-10-15 08:38:59 UTC Post #141608
where is it supposed to go?
Posted 19 years ago2005-10-15 08:40:57 UTC Post #141609
um..let me think....um.......the questions thread the one on the top of the list mabye...oh no thats not it......ooops i forgot
Posted 19 years ago2005-10-15 09:00:19 UTC Post #141612
He means "forum".

You can probably use a trigger_changetarget. Try it. Look it up in the Entity Guide if you're not sure how to.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-10-15 09:11:16 UTC Post #141618
oh yea sorry fourm...i get mixed up sometimes, oh and sorry for being a lil angry before
Posted 19 years ago2005-10-15 10:49:46 UTC Post #141641
I was gonna send you the link, to a tutorial on our site;
about them but good thing I checked first- it got deleted .(doh)
I'm not much help at this time .
I will post somthing up from dizzy devil, provided in the mean time no one answers this for you.

Take care for now
and good luck!!!!
Posted 19 years ago2005-10-15 10:52:01 UTC Post #141644
I was gonna send you the link, to a tutorial on our site;
about them but good thing I checked first- it got deleted .(doh)
I'm not much help at this time .
I will post somthing up from dizzy devil, provided if no one in the mean time answers this for you.

take care for now
and good luck
Posted 19 years ago2005-10-15 11:30:05 UTC Post #141652
I have no idea what any of you are trying to say to help me :zonked: :
Posted 19 years ago2005-10-15 11:34:07 UTC Post #141656
Entity Guide.

On the left. Al izquirda. Naprava. A sinistra.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-10-15 14:08:24 UTC Post #141718
Posted 19 years ago2005-10-15 21:41:53 UTC Post #141750
One really simple way you could try, is by putting all the teleport brushes overlaying each other, that might work. Though I have a sneaky feeling one trigger teleport will take dominance.

Another way you could do this, is by putting a litteral "randomiser" type thing in, like a large spinning disk which players can jump into, and different trigger teleports around at the bottom, so as it spins it exposes different trigger teleports.
Posted 19 years ago2005-10-16 21:58:43 UTC Post #141903
http://ddhlp.com:8080/content.php?article.44
has tutorial and example map found the link
Posted 19 years ago2005-10-16 22:02:21 UTC Post #141904
to access that link you have to sign up on the site
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