func_tank leaks Created 20 years ago2004-01-27 20:36:11 UTC by SuperMechaCow SuperMechaCow

Created 20 years ago2004-01-27 20:36:11 UTC by SuperMechaCow SuperMechaCow

Posted 20 years ago2004-01-27 20:36:11 UTC Post #14125
I went to put a func_tank or something into my map, and it created a leak in hull 0 saying that the func_tank was outside the map

wut's happening?
Posted 20 years ago2004-01-27 20:37:59 UTC Post #14126
nevermind. i screwed up. i feel kind of stupid now that i've found the huge hole in my map. but i am having troubles using tank rockets. is there trouble using them in CS?
Posted 20 years ago2004-01-28 04:01:02 UTC Post #14167
I think so.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-01-28 05:47:50 UTC Post #14176
entities can only causes leaks if put more than half outside the map
Posted 20 years ago2004-01-28 09:39:45 UTC Post #14183
Rockets dont exist in cs? Or i presume you mean the RPG.
Posted 20 years ago2004-01-28 12:02:03 UTC Post #14198
i haven't a clue. it turned out that there was a hole in my map for one, and zoner said the func_tank was outside, which confused me.

also, i think the rocket stuff just doesn't work and i use mortar instead, which was actually what i wanted
Posted 20 years ago2004-01-28 16:07:06 UTC Post #14221
i think rockets are not in CS.. they auto-magically turn into flashbangs or something.. or is that mortars...

either way...
Posted 20 years ago2004-02-01 15:48:55 UTC Post #14855
Hey can someone tell me where can i find help for creating a tank
Posted 20 years ago2004-02-01 17:31:44 UTC Post #14877
What do you want it to do?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-02-01 18:12:19 UTC Post #14884
i'll read your mind...

if you must ask.. you do have to create it yourself from brushes ;) or use one someone else made - either way - there is no quick way of doing them ;)
Posted 20 years ago2004-02-01 19:02:35 UTC Post #14890
Tutorial on func_tanks(Turrets)
http://www.vlatitude.com/tutorials/turrets.shtml
they're kinda easy while you get the hang of it. Note that func_tanks are not big mushy drivable tanks.
Posted 20 years ago2004-02-01 21:10:13 UTC Post #14898
Yea man i need a tank that i can drive u know like u create a car and u press "e" and u can drive it
Posted 20 years ago2004-02-01 23:12:32 UTC Post #14904
that is possible.... hard though... good project for you to do.... make it trigger teleport and then trigger you into a different area of the map were ur in the driver seat.... after that my best bet would be coding...
Posted 20 years ago2004-02-02 00:28:56 UTC Post #14905
oh.. wait can i find some where, where it shows you how to do it???
Posted 20 years ago2004-02-02 01:12:20 UTC Post #14906
If you dont' understand c++ classes and inhertince then don't bother going there.... unless you want to learn c++ :) theres always room in our community.... you would have to creat all new entitie classes to acheive thhis in the hl engine... if you were to go that far you might as well change the cl_dlls to and add a cool HUD for the player while he is driving :D
Posted 20 years ago2004-02-02 20:50:01 UTC Post #15036
oh yea so.. thats like alot of work i need to do to create only one god damn car that i can drive right? :
Posted 20 years ago2004-02-02 21:29:45 UTC Post #15037
Posted 20 years ago2004-02-02 23:56:42 UTC Post #15046
thats not kool :
Posted 20 years ago2004-02-03 04:04:13 UTC Post #15052
If you're doing it for Counter-Strike there's a tutorial on drivable vehicles at Counter-map.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-02-04 17:07:19 UTC Post #15253
oh thx man yea i am doing it for cs :D
Posted 20 years ago2004-02-05 19:52:35 UTC Post #15400
hey i have a problam. I created a car and when i try to drive it i press E and i drive it for few secs and then the car gous through the ground. What should i do :
Posted 20 years ago2004-02-06 04:03:06 UTC Post #15417
Does it have an origin brush?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-02-06 17:52:14 UTC Post #15501
yea... wait is original brush suposed to be biger then car brush? Cuz i have origina brush in the middle of the car brush.
Posted 20 years ago2004-02-06 18:01:48 UTC Post #15506
Sounds about right. I think. It should probably be in the middle.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-02-07 00:29:11 UTC Post #15542
oh... well then what a hell! well thx anyway... ill try to solve this by my self ;)
Posted 20 years ago2004-02-07 01:41:14 UTC Post #15545
U could try some prefabs.
AJ AJGlorious Overlord
Posted 20 years ago2004-02-13 18:01:38 UTC Post #16118
********** ERROR **********
nummarkfaces == MAX_LEAF_FACES

** Executing...
** Command: C:Program FilesWorldcraftvis.exe
** Parameters: "c:lhs"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
LoadPortals: couldn't read c:lhs.prt
No vising performed.

** Executing...
** Command: C:Program FilesWorldcraftqrad.exe
** Parameters: "c:lhs"

** Executing...
** Command: Copy File
** Parameters: "c:lhs.bsp" "C:Program FilesSteamSteamAppsdima1553@yahoo.comcounter-strikecstrikemapslhs.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:lhs.pts" "C:Program FilesSteamSteamAppsdima1553@yahoo.comcounter-strikecstrikemapslhs.pts"

The command failed. Windows reported the error:
"The system cannot find the file specified."

Help me plz :
Posted 20 years ago2004-02-13 18:13:45 UTC Post #16119
Get Zoner's Half-Life Tools here and try compiling with those.

No joy? Read this at Tommy14's page.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-02-13 20:28:56 UTC Post #16136
ok thx man
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