submitting maps Created 18 years ago2005-10-27 12:58:24 UTC by chris666 chris666

Created 18 years ago2005-10-27 12:58:24 UTC by chris666 chris666

Posted 18 years ago2005-10-27 12:58:24 UTC Post #143997
Im just curious what the steps are to submitting a map with custom textures in it. I would assume someone has answered that somewhere but I don'twant to spend an hour looking, thanks.....
Posted 18 years ago2005-10-27 12:59:39 UTC Post #144001
Er... what steps? Do you mean to posting them here?

Read the Custom Textures tutorial.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-27 13:05:33 UTC Post #144002
as in do i zip up the custom texture wad in with the levels that get zipped
Posted 18 years ago2005-10-27 13:26:54 UTC Post #144013
Er... yes? Maybe you should read your archiver's manual?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-27 16:54:59 UTC Post #144055
Yea, I totally agree with 7th
Posted 18 years ago2005-10-27 17:25:31 UTC Post #144059
Hmm. I think you're missing his question.

I'm going to assume you're mapping for multiplayer, chris. And also, I'm gonna assume you're wondering how to include the textures so that people won't have to download them manually.
Well, friend, lucky for you, I'm here!

There're different ways to do this.
One is to include a res file which will tell the game what files to download.
Another is to include them in the bsp - this will include the wad in the bsp, making it bigger but you can't get the wad from it.

I'll walk you through both ways.

To create a res file, open notepad (Start -> Run -> Notepad) and type in [
maps/[MAPNAME].res
[WADNAME].wad
maps/[MAPNAME.bsp
Then you Save the file as your map name .res - this is important, make sure the file is in .res format - in your maps directory.

To include the textures in the bsp - do this.
When you compile your map, press Expert compile - this will take you to the expert compile dialogue. On the CSG line, add -wadinclud [wadname] (note: No .wad needed, compile figures extensions out by itself).

Good luck.

Jeez, if this isn't worth a "Forum Helper" award, I don't know what is...
Posted 18 years ago2005-10-27 17:42:28 UTC Post #144060
Y'need lots of posts like that to get an award ;).

Still, you've probably sorted that.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-27 17:43:11 UTC Post #144061
Y'need lots of posts like that to get an award wink-wink - ;).
Stop it, will ya... you make me feel old... :P
Posted 18 years ago2005-10-27 17:43:25 UTC Post #144062
Thanks for the info! :)
Posted 18 years ago2005-10-27 17:45:45 UTC Post #144063
Stop it, will ya... you make me feel old...
I've only got a couple of months on you, and I'm nearnin' 1000 days' service, heh.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-10-27 17:53:48 UTC Post #144064
Meh, there're no threads to be answered, just give me the award or else.
Posted 18 years ago2005-10-27 18:11:56 UTC Post #144067
Damn then I must have spammed the Hl1's forums like hell if I got that award and I'm the first to get it... :aggrieved:

Now all I do is spam these forums... :cry: I should spam these forums less and return to the Hl1 forums. Anyway lately there were less questions in that forum...less Hl1 mappers and more source? :confused:
Posted 18 years ago2005-10-31 15:12:31 UTC Post #144584
Hell yeah someone answered my question by first figuring out what the question was. How superb!!!!

THANKS ZombieLoffe
You must be logged in to post a response.