Models in maps Created 18 years ago2005-10-28 13:22:40 UTC by Dr. Mapper Dr. Mapper

Created 18 years ago2005-10-28 13:22:40 UTC by Dr. Mapper Dr. Mapper

Posted 18 years ago2005-10-28 13:22:40 UTC Post #144170
I was looking at a map called "cs_jungle". And I thought to my self - "Where are all these models and textures? I've never seen them when making maps?"
So I looked at the zip file the map came in and I saw no models, no texture files. Just a .bsp file and a .nav file (for bots).
Where are all these custom textures held?
Where can I get them?

I wouldn't know where to start, and if there are any tutorials covering this, I must of missed them... Or I have no idea what this process is called...

-DrMapper

PS. I'm getting back into mapping :)

All these models where plants and things like that
Posted 18 years ago2005-10-28 13:41:19 UTC Post #144173
No idea.. Probably something like -wadinclude for hl1, imo..
-mdlinclude? :lol:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-10-28 13:49:25 UTC Post #144175
What are they

:nervous:

-DrMapper
Posted 18 years ago2005-10-28 14:35:39 UTC Post #144179
In Source maps, you can include models and materials with winbsp (which comes with the Source SDK) or a custom tool like Pakrat. So, they're all put into the .bsp.
Posted 18 years ago2005-10-28 14:52:35 UTC Post #144181
Okay. Thx!
I'll e-mail the auther And see If I can use them.

-DrMapper
Posted 18 years ago2005-10-28 16:02:57 UTC Post #144194
I believe the models are not his anyway...He posted it on Snarkpit and I think he said a nice modeler gave them to him.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-10-28 16:59:35 UTC Post #144208
You can also use bspzip to take any files in the bsp out. I'm not sure how though...
Posted 18 years ago2005-10-28 17:29:38 UTC Post #144212
Sorry, I mixed up some names. The tool used to embed custom content into a map is called bspzip, not winbsp. It's in the sourcesdk/bin folder.

However, bspzip has some trouble since the last SDK update (I believe since a month or so), since the updated compile tools produce v20 maps (probably due to the HDR update) but bspzip still accepts v19. That's why I use Pakrat. It works like a charm anyway as you can scan the map for custom content it uses, and automatically add it. Nice extra functionality.
You can't extract files from a .bsp with it though, so for that you'll have to use bspzip. I didn't try it yet, but here it's documented on how to do it.
Posted 18 years ago2005-10-29 08:29:24 UTC Post #144270
Okay thx Captain P.
Habboi, link?
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