I'm finally getting off my lazy ass and getting down to some mapping. This is a medium-size deathmatch map for HL1, with some neat features. There are plenty of traps, like the death chamber (which is activated by the other players, I'll explain it in a sec), and duct vents in hazardous areas. I've drawn up a rough plan, although I am adding another section under the reactor which is not on paper yet. I'm trying to have as little dead ends as possible, and as many routes/loops as possible so this new section will add to the gameplay a bit. You may notice lots of duct routes, which sometimes do not work in DM maps in my opinion, but I'm putting them to good use. Here is the current paper plan of the map, you may not understand it properly, but, there are 2 levels, upper and lower. Look at the key on the left to help you work it out.
Please comment.
And here is some early screenshots of room no.6 to get your excited. Note these screenies are very early, and may change quite alot in the release of the map. Current development status is about 5% complete, fyi.