Coplanar Brushes? Created 18 years ago2005-11-02 18:43:35 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 18 years ago2005-11-02 18:43:35 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 18 years ago2005-11-02 18:43:35 UTC Post #144946
I am getting a series of coplanar brush errors when I go to compile. When I delete these brushes, I still get the error for that brush. WTF? These brushes don't seem to be coplanar and the error keeps popping up. I think my compile tools are b0RkeD!!!
Posted 18 years ago2005-11-02 18:47:38 UTC Post #144947
I think you deleted the wrong brushes. Check your compile log. The error should tell you which brush(es) are bad (brush number). Then go back to Hammer and goto: Map ---> Go To Brush Number... (Ctrl+Shift+G) And enter the brush number(s). Hammer will automatically center all views on the bad brush, except the camera window.
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-11-02 20:01:17 UTC Post #144966
Yes I know this method of finding brush errors with the numbers but when I delete the brush, I still get the error.
Posted 18 years ago2005-11-02 20:19:23 UTC Post #144967
Posted 18 years ago2005-11-02 22:04:40 UTC Post #144979
Headcrab,

You've been mapping long enough to know to always check with Tommy before asking a question in the forums...

shame...

shame.... .... .... ...

:tired: :tired: :tired: :tired:

EDIT: oh, btw, its a simple VM error...
Posted 18 years ago2005-11-02 22:09:08 UTC Post #144981
Heh, you guys are gonna kill me. I was reading the Entity Number instead of the Brush number...wow. Well, just goes to show you that even an experienced mapper can make a fewl of himself. I need a nap.
Posted 18 years ago2005-11-03 20:05:01 UTC Post #145181
haha,

nice one...
Posted 18 years ago2005-11-03 22:35:31 UTC Post #145192
make sure you put in the entity and brush number, or it still won't go to the right one

and rather then deleting them, just select the face where the texture is borked and align it to world, and Poof the problem is gone
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