Game Text Created 19 years ago2005-11-05 13:22:02 UTC by Slayerwraith Slayerwraith

Created 19 years ago2005-11-05 13:22:02 UTC by Slayerwraith Slayerwraith

Posted 19 years ago2005-11-05 13:22:02 UTC Post #145464
For some reason none of the in-game test will show, this includes env_message and chapter titles, nothing. This is somewhat starting to anger me. But, if anyone has an answer to this problem. Is it an option somewhere? It did work before, but then suddenly stopped.
Posted 19 years ago2005-11-05 13:23:43 UTC Post #145465
Sure you didn?t mess with it?
And did you trigger it ? Well ofcourse you did but you may have done something wrong
Posted 19 years ago2005-11-05 13:51:26 UTC Post #145475
Steam or WON?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-11-05 13:51:29 UTC Post #145476
Game entities must be triggered by the player.(by pressing a button or activating a trigger once/multiple) ;)

[offtopic]Isn't that me's avatar. I remember he had that avatar. : [/offtopic]
Posted 19 years ago2005-11-05 14:42:06 UTC Post #145492
Game entities must be triggered by the player
Not so. Game_text entities can be triggered by almost any trigger. However..

Make sure the "All Players" flags is checked if you want everyone to see it.
Posted 19 years ago2005-11-05 14:49:49 UTC Post #145495
I think he's trying to say that the entities do need triggering, and aren't just activated when the player passes 'through' them.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-11-05 15:04:00 UTC Post #145499
No game entities must be targeted by a trigger/button(both of them are activated by the player that targets an object on the way.(they can target a multimanager,trigger relay or something like those things on the way) Entities like pathes,trigger_auto...ect can't activate game entities.

Bj, thats only right for some game_entities... :tired:
Posted 19 years ago2005-11-05 16:09:37 UTC Post #145515
Entities like pathes,trigger_auto...ect can't activate game entities.
Yes, they can. :
ChickenFist ChickenFist<Witty Title>
Posted 19 years ago2005-11-05 16:14:06 UTC Post #145516
Posted 19 years ago2005-11-05 16:19:11 UTC Post #145517
I'm not sure about the paths, but i'm sure that trigger_auto's can trigger them.
ChickenFist ChickenFist<Witty Title>
Posted 19 years ago2005-11-05 16:22:17 UTC Post #145519
I also tried that and then changed it to trigger_once. :roll:
Posted 19 years ago2005-11-05 16:32:21 UTC Post #145524
I tested it out, and if you check the "All Players" flag in the game_text, anything can trigger it. Even a path.
ChickenFist ChickenFist<Witty Title>
Posted 19 years ago2005-11-05 16:40:28 UTC Post #145532
Game_text entities can be triggered by almost any trigger
(emphasis mine)

Elon, I was being very specific about game_text being at least one exception to the player-trigger requirement. I spoke of "game_text" entities, not "game entities."

I was making a suggestion to Slayerwraith that game_text might require the All Players flag.
Posted 19 years ago2005-11-05 16:44:17 UTC Post #145535
Didn't he used game_text? : I thought he named this topic cause he had problems with game_texts,env_messeges...ect :nervous: Damn I'm confused.
Posted 19 years ago2005-11-05 16:46:06 UTC Post #145536
Damn I'm confused.
LOL :D Me, too.

[EDIT] Ah, now I know what Elon is talking about. By default, a game_text appears only to the player who triggers it. However, if it is triggered by a path_corner because a func_train passed the path_corner, the game engine does not know which player triggered it (the func_train triggered the path_corner, not the player).

In this case, if All Players is not ticked in the game_text, then no player will be sent the message. Elon is saying that, for a game_text to appear only to a single player, the game_text trigger must be directly traceable to the player.

If All Players is ticked, then.. well.. all players will see the message.
Posted 19 years ago2005-11-05 19:45:41 UTC Post #145583
What entities are you using?

Is it scripted or just a bunch of game_text ?
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