Stalkyard 2 Created 18 years ago2005-11-07 13:43:17 UTC by rowleybob rowleybob

Created 18 years ago2005-11-07 13:43:17 UTC by rowleybob rowleybob

Posted 18 years ago2005-11-07 13:43:17 UTC Post #145935
Sifting through dust and many sub maps in the vault, I found this map which truly inspired me, Stalkyard 2 by m1cHi.

For those of you who haven't seen this map, I would recommend checking it out. It's textured in the form that it appears as a source map, and the perfomance is quite respectable too.

It's maps like this I'd like to see under top maps, not one of Kasperg's every single damn time I login.
Posted 18 years ago2005-11-07 13:58:13 UTC Post #145937
It looks like a good map, got fooled and thought it was Source :biggrin:
But still, that is really harsh what you said about kasperg...He works hard to make those maps and you should be respecting him. But I never see his maps anyway :D I always see mine :
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-11-07 14:09:31 UTC Post #145939
A. It looks al right.

B. Kaspergs maps are really nice!

C. What is it with these poeple that see hl1 as source sometimes?

Retards..
(Yes habboi that includes you! :P)
Posted 18 years ago2005-11-07 14:11:03 UTC Post #145940
I dont know how they code the top maps thing, so it's not my fault. :( I am responsible for having 35 maps in the vault though...
Anyway, I'm going to check the map since it looks good.
Posted 18 years ago2005-11-07 14:16:12 UTC Post #145941
Looks cool I'm checking it too! :o The only bad thing about it that I can already see now that it's a remake! :P
Posted 18 years ago2005-11-07 14:16:57 UTC Post #145942
really harsh what you said about kasperg
It was absolutely nothing negative against Kasperg--His maps pwn and this is common knowledge. He just happens to have a disproportionaly large amount of high-rated maps in the vault--which a rabidmonkey once told me is the way they're chosen. I apologize for the way I phrased that!!
What is it with these poeple that see hl1 as source sometimes?
It's a compliment to a really nice map, tard! :P
Posted 18 years ago2005-11-07 14:18:30 UTC Post #145943
Pfff, a compliment..

You can also see it as a insult for the source engine! :tired:
Posted 18 years ago2005-11-07 14:20:32 UTC Post #145944
Wait a minute I thought it was yours, rowley. :
Posted 18 years ago2005-11-07 14:20:51 UTC Post #145945
Exactly Freshed! Exactly! :P :P :P

You are my new spokesman for Mothers Against Source :nuts:
Posted 18 years ago2005-11-07 14:21:44 UTC Post #145946
Wait a minute I thought it was yours, rowley.
Try reading the first post again....jeez! :

edit: Uh-oh edit police <sirens>
Posted 18 years ago2005-11-07 14:23:59 UTC Post #145947
I was searching for this map and found this one. (I searched for when I press that link I enter the page as a guest) :confused:
Posted 18 years ago2005-11-07 14:27:19 UTC Post #145948
You are my new spokesman for Mothers Against Source
Show me the money first, then we can talk! :P
Posted 18 years ago2005-11-07 14:37:27 UTC Post #145949
@Elon: Once again, if you read the first post a little more carefully, there is a link to the map to which we're all referring. I think you may be moving a little to fast. ;)

@FresheD: Just as soon as I hit the Mega Jackpot, you're Executive Chairman, with full compensation :)
Posted 18 years ago2005-11-07 14:37:27 UTC Post #145950
The map is really really nice. And it should've been for source. HL wasnt made for high res textures and +1000 wpolys.
The detail textures for STEAM were also a nice addition to the map.

Speaking of the Source engine: Adjustable lightmaps , reflective water and displacement textures RULE. :P
Posted 18 years ago2005-11-07 15:03:28 UTC Post #145955
The Top Maps relies heavily on the member's last login.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-07 15:07:58 UTC Post #145956
Agreed Kasperg, but what's the point if most people don't have a machine to nicely handle source? And even if you do, the loading times, not to mention compiling times for source are way longer.

A wash of sorts, imho.

The cost of Source in terms of system resources needed, and increased waiting times, are not worth the returns, imho. That's, really all I'm trying to get across regarding my recent source-bashing.

@7th: I didn't know that. Because literally I see Warpcore everyday along with Tp_sacrifice when the top maps >> thingy comes up.
Posted 18 years ago2005-11-07 15:25:19 UTC Post #145959
I have a machine to nicely handle Source. It'll be 4 years old next June.
-Compiling times for source are way shorter, since you can turn most brushes into func_detail so they dont interfere in the VIS process. If you give the lightmaps lower values, RAD takes longer, but the default process is much shorter.
-Waiting times depend on the amount of textures and polygons. The same map with the same textures and polygons would take the same time to load in both engines. (I usually use a small number of textures in my source maps so they take less to load).

And comparing the image+performance quality I get with a source game with the image+performance I get with F.E.A.R or Doom3, the resources needed are very well worth the returns.

BTW, I also get warpcore and sacrifice very often in the top maps. Sometimes I see two of Rimrook's maps, and very other few...
Posted 18 years ago2005-11-07 15:49:44 UTC Post #145962
I must ask, sacrifice 2 or sacrifice : source maybe?

I think it's one of your best, maybe the best! :biggrin:

It inspired me a lot, honestly.

Anyway, I find source mapping more fun to do but I like the hl texturing better, I always have a problem with the street war themed textures of hl2 and the combine textures are hard to do..
Posted 18 years ago2005-11-07 15:50:52 UTC Post #145963
@7th: I didn't know that. Because literally I see Warpcore everyday along with Tp_sacrifice when the top maps >> thingy comes up.
See, most of the time I get The Discombobulator :).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-07 15:55:51 UTC Post #145964
and dm_lakeside..

Mmmm, maybe we should get "Worst Maps". :P
Posted 18 years ago2005-11-07 16:14:57 UTC Post #145966
sacrifice 2 or sacrifice : source maybe?
It is planned, but I'd need new textures. HL1 texturing is much easier and faster. That's the only thing in which source fails for me.
Posted 18 years ago2005-11-07 17:00:25 UTC Post #145970
rowleybob: If you read my post more cearfully you wouldn't have said that. If I press that link I'm not logged on in that page so I used the search option! :P
Posted 18 years ago2005-11-07 19:39:20 UTC Post #145984
@Elon: It makes absolutely no difference whether your logged in or not. I know because I just tried it.

Stop taking the drugs and stop obscuring this forum with spam. If you want to continue this--wow, another pointless discussion with Elon, go figure--please continue over PM. :|

@FresheD: LOL.
Posted 18 years ago2005-11-07 19:46:07 UTC Post #145986
Bahh...you're right.
Posted 18 years ago2005-11-07 19:49:59 UTC Post #145987
PM! You just did it again! :P
S t o p  S p a m m i n g ! ! !
I'm begging like a little girl, please!
Posted 18 years ago2005-11-07 19:50:33 UTC Post #145988
Played that map long ago. It was one of the maps from the thewall.de competition to remake an official hldm map. Check out the full package of those maps, there are more quality maps like this one.
Posted 18 years ago2005-11-08 23:04:54 UTC Post #146130
alot of times maps will get mistaken as HL2 maps...

GOT TO LOVE IT! :D
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-11-09 09:04:33 UTC Post #146161
And a lot of times custom HL2 maps look like HL maps...

Don't really love that... ;)
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