Whats currently stored in your Clipboard Created 18 years ago2005-11-22 18:45:46 UTC by The Mad Carrot The Mad Carrot

Created 18 years ago2005-11-22 18:45:46 UTC by The Mad Carrot The Mad Carrot

Posted 18 years ago2005-11-22 18:45:46 UTC Post #148440
Post whatever is stored in your clipboard on this particular moment. If it is text, post the text. If it is an image, post the image. This is what i currently have stored in my clipboard:

//=========================================================
// AI Schedules Specific to this monster
//=========================================================

Schedule_t* CBarney :: GetScheduleOfType ( int Type )
{
Schedule_t *psched;
switch( Type )
{
case SCHED_ARM_WEAPON:
	if ( m_hEnemy != NULL )
	{
		// face enemy, then draw.
		return slBarneyEnemyDraw;
	}
I was messing the HL SDK, trying Barney to reload is weapon. So far no luck. :/
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-11-22 18:47:50 UTC Post #148442
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-11-22 18:52:20 UTC Post #148444
Posted 18 years ago2005-11-22 18:53:57 UTC Post #148445
Jimmy Eat World - 23

I'm not sure whether I just copied out of habit that before I hit Ctrl+V. Hurrah for Winamp's global hotkeys (Windows + NUM_PLUS).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-22 18:56:45 UTC Post #148449
Hai2u.com is what i have, after inspecting habboi's link to ZL's sickening page. If you prefer to live with perfect sanity, then don't enter ;)

Its just what i happened to have at the time
38_98 38_98Lord
Posted 18 years ago2005-11-22 18:59:51 UTC Post #148451
kingen10_cheater_fdgftio???

lol it's from my last HL2DM server. I copied his name to kick him.... :D
Posted 18 years ago2005-11-22 19:04:51 UTC Post #148453
Shouts: 1243 (9.6)

i belive im busted!
Posted 18 years ago2005-11-22 19:12:44 UTC Post #148454
Posted 18 years ago2005-11-22 19:33:16 UTC Post #148460
hmmm... nothing! If I hadn't just restarted my comp (has had about 30hrs going into and outof hibernation) it would be probably:

print i;" >nm=";fat(i).nm
Posted 18 years ago2005-11-22 19:49:24 UTC Post #148469
Wow, another useless thread. How do you manage to think up all this random shit?
Posted 18 years ago2005-11-22 19:51:05 UTC Post #148470
And how do you manage to call everything useless ? :o
Posted 18 years ago2005-11-22 19:53:26 UTC Post #148471
Uhh, just what I had on my clipboard, right? ...
Original post by Sandman

Why do you want an RTS without base-building? Is it because you're trying to be different, or do you have a concrete vision for gameplay which does not include base building? Or is base-building simply an aspect of gameplay that you think could be done without?
I believe base-building doesn't reflect nowadays fast wars, where army's don't have time to construct whole facilities in order to fight, or where only small combat groups are sent into a hot zone, having to establish a base of operation before any other troops can come in.
The idea behind my ideas is to reflect real combat better, and emphasize on battlefield tactics rather than base-building and economics.
I see the being different here more as a problem than a novelty, simply because this different style seems to be less popular.
Most decent players don't build a base because they like to feel safe; they do it because it determines how your economy develops, and thus the number and type of units you can bring into the game, which has a profound effect on what you can do. In fact, the majority of the 'strategy' comes from developing your economy in this manner; if you remove it you will need to pick up the slack elsewhere.
I'm planning on letting the player choose his units and tweak their equipment before a mission starts, but then there's indeed the problem that a player can't react to the enemy units if he chose the wrong units (say, no anti-tank units is a pain while fighting against a tank squadron).
To counter that, I want to give the player intelligence reports and maps beforehand so he can plan his unit choice better. I'm still thinking about a reinforcements system. Right now I haven't thought about it a lot but I might mix it up with ammunition and weapon supplies, so you can refit your troops during battle (this should be kept simple and fast to execute) and react to enemy decisions better. Perhaps changing this on a per-mission base, where defensive missions allow for reinforcements and all, and offensive missions, which are more on-the-move, have to do with limited reinforcements?
If we're talking about turtling though, you're right; that's nearly always a 'safety' thing. You have a large map, limited mobile units and a limited ability to control all your men. Lots of large, static, powerful, and tough objects like turrets are a very tempting way of 'protecting' a chunk of the map without having to expend much attention on it. However, few RTS games are really designed with turtling in mind, and it is very rarely a worthwhile tactic - it's expensive, slow, and inflexible. Turtles and turret farmers tend to lose badly to more aggressive players.
I'm talking about the turtling indeed. I've learnt to play aggressive if I want to win, but naturally I like to play it safe. I like to build and design, too, so I got easily distracted by it. I guess it depends on the type of player but I'll assume I should strongly take aggressivenes into account when designing my game. In reality it's an important factor as well.
I'm not sure if this achieves what you want; it seems to me that you lose all of the strategic options that come with the economy development side of base building, but retain the (generally undesirable) ability of players to turtle up.
Think of strongpoints here more as machinegun nests and other soft buildings like tents. I want to limit these, if not exclude, from offensive missions but for defensive missions, I think they can provide interesting options. My game idea emphasizes on cover for infantery (not getting hit is more important than the armor a unit has) so it's not like these strongpoints would be 'building' with a life-bar of their own so to say, but quickly built, protected area's for your units. So no automated turrets or defensive structures, but digging in troops.
Of course, these sandbags would need to get transported by trucks or other vehicles so their use is limited to certain places.
Personally, I think if a non-base-building game is to work you need to make the most out of the terrain. Perhaps you can build certain defensive structures, but are limited in what you can build and where. You can't quickly build a dugout in the middle of a rocky plain because the ground is too hard. You can't build it in soft sand either, because it fills in faster than you can dig it. You can use sandbags anywhere, but sandbags are heavy so you're limited to using them in places near roads where your supply trucks can bring them. Otherwise, you have to use the features on the terrain. If you want a bunker, you'll have to locate one on the map and capture it.
Definitely. I want to use the terrain as more than just offering different routes and area's. Cover is important for units (they get easily killed once hit, cover and visibility makes them harder to hit) as well as visibility, so I want to include these things a lot into the maps. An open field could be turned into a killing zone with well-placed machinegun nests and mines, while these would be much less effective in a dense forest, for example.

Thanks for your thoughts, it's good feedback. :)
Posted 18 years ago2005-11-22 19:54:45 UTC Post #148473
Strangely enough, a lot of people agree with ZombieLoffe on this matter. Now normally, I'm not one to get annoyed at the exploits of people on this site, I'm mostly a passive moderator. This recent stream of completly useless, pathetic and stupid threads has really pissed me off (combined with a complaint from an unnamed member about a small news post I made that was non-mapping related).

Considering that I've been here for over two years now, and that I've never, in any instance been told off for spamming, or for rowdy behaviour, I think that one small newspost (which I asked Alex permission first to post) is nothing.

If anymore of this crap threads appear, I'm simply going to close them out of anger. I've tolerated a lot from this site, but I think its time to get back and get even.
AJ AJGlorious Overlord
Posted 18 years ago2005-11-22 19:56:03 UTC Post #148475
Here, here.
Posted 18 years ago2005-11-22 19:57:54 UTC Post #148476
Death to useless threads! Power to the neo-nazi moderatorship!
m0p m0pIllogical.
Posted 18 years ago2005-11-22 20:02:09 UTC Post #148478
Get mapping then... stupid threads always existed but with the lack of mapping going on these days, there's little other things left than to post to post...
Posted 18 years ago2005-11-22 20:03:03 UTC Post #148479
Come on! There has been a lot of those completly pointless threads posted by noobs who wants some attention but you guys (ZL and m0p) don?t like anything!
Posted 18 years ago2005-11-22 20:06:42 UTC Post #148480
That's why we love them :heart:
Posted 18 years ago2005-11-22 20:10:44 UTC Post #148481
We like sensible, interesting posts, not retarded fucking questions that no one gives a fuck about.
The replies in those threads are never read, you just add your own idiotic comment and move on to the next jack-ass thread.
Posted 18 years ago2005-11-22 20:18:04 UTC Post #148483
True
Posted 18 years ago2005-11-22 20:22:59 UTC Post #148487
@ZL: Read my clipboard content if you want something interesting to read. ;)

Ah well, if you don't like these kinds of topics, don't visit them, unless rules are being broken then it's just the way it goes. Unless you post something interesting yourself the trend will not be broken.
Posted 18 years ago2005-11-22 20:33:09 UTC Post #148491
That wasn't interesting, just lots of rubble about RTSes.
Fine, here's what I've got on my clipboard.

It uses suction devices to extract nipple aspirate fluid from the breast to be analyzed for the presence of various types of cells, including malignant ones.
Posted 18 years ago2005-11-22 20:40:11 UTC Post #148496
A tutorial on how to hypnotize chickens........

http://www.damninteresting.com/?p=204
Posted 18 years ago2005-11-22 20:45:00 UTC Post #148497
Post whatever is stored in your clipboard on this particular moment.
It's written in french you won't understand :)
Get mapping then... stupid threads always existed but with the lack of mapping going on these days
I would announce the final release of my CS 1.6 map project (the one I am working on for six monthes ago now), but nobody care here : you all look like to be anti-CS fake intellectuals proudLYnaZicrappythreadsL0vers ##### frenchgovernmentshouldsendarmyagainst rioters blabla :| ...
Posted 18 years ago2005-11-22 21:45:42 UTC Post #148507
Stop making threads like this, they are just annoying now.
Posted 18 years ago2005-11-22 22:22:09 UTC Post #148513
Hello Luke! This is your 2766th login.
Luke LukeLuke
Posted 18 years ago2005-11-22 22:28:01 UTC Post #148514
http://www.hl2world.com/bbs/-vp561380.html#561380

We have enough of these threads. End.
RabidMonkey RabidMonkeymapmapmapfapmap
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