Hammer problem: NPCs Created 18 years ago2005-11-27 08:46:28 UTC by Kasperg Kasperg

Created 18 years ago2005-11-27 08:46:28 UTC by Kasperg Kasperg

Posted 18 years ago2005-11-27 08:46:28 UTC Post #149397
I ran the SDK with the " -beta sdk " parameter to see the new features. The only thing I like about it is the model browser.
But everything else is messed up...
If I try to insert an NPC in my map, Hammer automatically crashes when I press "Enter" to create the entity.
This has happened with ncp_breen, ncp_antlionguard and others. Npc_pigeon for example worked fine.
I think it has something to do with this update because it shows models in all 4 Hammer views. While browsing through the model viewer, some models (like Alyx, Breen etc) seem to be corrupted.
Has anyone had a similar problem? I cant revert back to the previous version of the editor, which is a shame.
Any suggestions?

Click
Posted 18 years ago2005-11-27 09:30:02 UTC Post #149400
I think you can take back the old one. Destroy the parameter. Then go to SDK then: Refresh SDK content. :D

Worked for me.
Posted 18 years ago2005-11-27 09:37:41 UTC Post #149401
I'll give it a try, thanks.
This Hammer beta version does more bad than good... :

Edit: Great! Problem solved :)
Posted 18 years ago2005-11-27 10:06:36 UTC Post #149404
Hm thanks for that, I haven't had any problems with the beta but in case I do, thanks.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-11-27 11:01:02 UTC Post #149411
i refreshed the source SDK content and before i did, the beta crashed when i tried to load non-deathmatch maps and when i tried to create an NPC. now i cant even create a new map without crashing :nervous:
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-11-27 11:10:28 UTC Post #149412
Yeah... there's a reason why it's labelled "beta"...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-27 11:12:01 UTC Post #149413
And now half the people mapping for the Source compo are screwed! Awesome, this should make things easier for me :D
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-11-27 11:14:26 UTC Post #149414
Wrong way to think habboi...
Posted 18 years ago2005-11-27 11:22:46 UTC Post #149416
Habboi: In fact, you "broke" my SDK by giving me that odd command!
If I can't finnish my entity in time, the bet is off! :o
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-11-27 12:52:46 UTC Post #149418
WHY CANT I REVERT BACK TO OLD SDK?! :'( :cry: :cry: :cry:
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-11-27 12:58:42 UTC Post #149420
Have you tried what Zeg said?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-27 12:59:37 UTC Post #149422
Yes, try it. It worked for me.
Posted 18 years ago2005-11-27 14:49:37 UTC Post #149433
Yeah I suggested this thread to them both and it seems :glad: I wrecked their SDK's :biggrin:
Sorry if this is being mean or rude but yay!
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-11-27 14:51:39 UTC Post #149436
i did exactly that and now it doesnt do anything
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-11-27 14:55:19 UTC Post #149438
The steps I did were:

1) Close Steam
2)Remove the "-beta sdk" parameter from the shortcut
3)Open Steam
4)Launch Source SDK. A progress bar should appear.
5)Once its done, select "Refresh SDK content" from the SDK menu.
6)Launch Hammer, and problems should be gone.
Posted 18 years ago2005-11-30 20:02:34 UTC Post #149978
I talked to my neighbor, who works for Activision. He said that Hammer is one of the most stable level editor in the industry. It's very robust, and it's very well supported.

I am extremely thankful that Valve puts it out for free with the game. None of us would be here right now if Hammer is buggy or difficult to use.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 18 years ago2005-11-30 20:13:12 UTC Post #149980
It's definitely an easy-to-learn editor while I still find it efficient. It's much better than modelling your levels in 3DS Max, for example... ;)
Posted 18 years ago2005-11-30 20:18:52 UTC Post #149982
They've improved the stability in this recent release, at least they have for me. Autosave helps.

VALVe is also adding in some cool new features. Talia, whom some of you may know from the #valveerc channel, and myself are testing one function using different version maps that puts identical map pieces into a visgroup and leaves the new additions there for a contract project. Very useful for multiperson map projects.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-11-30 20:19:04 UTC Post #149983
Which is also an advantage I have in the architecture world. Most of my classmates (and teachers too) use AutoCAD and in some cases 3ds Max. I find Hammer to be much faster to build things, with the added bonus that you can actually walk around your creation in real time. It's priceless.
Posted 18 years ago2005-11-30 20:34:38 UTC Post #149986
Indeed. :)

Right now, I'm onto a mapping project using 3ds Max. I've just started using the program and so far some things are fairly simple to get into, but not everything is as straighforward as Hammer. Do you have experience with 3ds Max as well, Kasperg?
Posted 18 years ago2005-11-30 20:51:42 UTC Post #149990
Well not really. The only programs they taught us at uni were PhotoShop AutoCAD (besides the usual Office software). This year some teachers asked us to make some renders which could not be done in AutoCAD and told us to use 3dsMAX. But before trying to learn how to use it, I found that everything he was asking for could be done in Bryce with very little effort.
People in my uni work with AutoCAD, Photoshop and 3dMAX while I only use Hammer, Bryce and CorelXara.
The logical explanation is that I've been using these last three (in some cases demos) programs for about 5 years and I find it easier and faster. In schoolwork, every good thing you can do in half the normal time becomes twice as good :)
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