Plane with no normal? Created 18 years ago2005-11-30 16:04:22 UTC by Corvid Corvid

Created 18 years ago2005-11-30 16:04:22 UTC by Corvid Corvid

Posted 18 years ago2005-11-30 16:04:22 UTC Post #149934
Hi everyone!

Ive made a bend in a pipe using vertex manipulation, and the clipping tool (following this tutorial http://www.cs-maps.jolt.co.uk/index.php?page=2-stage.htm).

When I compile the map, I get:

CreateBrush: 0...1...2...3...4...5...6...7...8...9...Entity 0, Brush 110: plane with no normal
Entity 0, Brush 111: plane with no normal

CS shuts down when the map loads up. I'm certain this is the problem, as when the offending brushes are deleted, the map runs fine. How should I do the bends in my pipes without having this problem again?

Thanks very much,

Corvid
Posted 18 years ago2005-11-30 16:07:06 UTC Post #149935
Posted 18 years ago2005-11-30 18:51:23 UTC Post #149969
Ive seen them before in my various searches, but I don't understand what im doing wrong. The tutorial seems very simple, yet it causes such a big problem. Is it the way I am createing the bend that makes it mess up, and the person who wrote the tutorial has some other method?

Thanks for you help!
Posted 18 years ago2005-11-30 20:21:37 UTC Post #149984
Start using LeakFree ;P - It's cleaner than Tommy's site.

I think we have a pipe tutorial here. You need to make sure you aren't using just one brush. Work with multiple brushes. And make sure you're snapping your vertices to grid as well.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-12-01 03:32:48 UTC Post #150023
ARghhh the dreaded pipe bends....lol get your aspirin, beer, and some calming music in the background :)
Posted 18 years ago2005-12-01 21:14:51 UTC Post #150117
pipe bends are easy :P

see this:
Entity 0, Brush 110: plane with no normal
Entity 0, Brush 111: plane with no normal
Press Ctrl+Shift+G
tell it entity #0 and Brush number 110. Then press OK

click the texture aplication tool. the one below the create brush tool. because you had the faulty brush selected, the Tex app tool will select all the faces. press the WORLD check box.

repeat for brush number 111.

and if that doesn't work you have to delete them, and try again
Posted 18 years ago2005-12-03 20:39:47 UTC Post #150323
Tryed it, but I still get exactly the same message :confused:. Is there an error in the way I am makeing, and clipping the cylinder that is causing the "plane with no normal" error?

Thanks for all your help! :biggrin:
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