** Executing...
** Command: Change Directory
** Parameters: "C:Program FilesValveSteamSteamAppsmark187killahalf-life"
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValve Hammer Editormapssurf_frank_test7.map" "C:Program FilesValveSteamSteamAppsmark187killacounter-strikecstrikemapssurf_frank_test7.map"
** Executing...
** Command: C:DOCUME~1MarkMYDOCU~1zhlt33hlcsg.exe
** Parameters: "C:Program FilesValveSteamSteamAppsmark187killacounter-strikecstrikemapssurf_frank_test7"
hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlcsg
---Command line: C:DOCUME~1MarkMYDOCU~1zhlt33hlcsg.exe "C:Program FilesValveSteamSteamAppsmark187killacounter-strikecstrikemapssurf_frank_test7"
Entering C:Program FilesValveSteamSteamAppsmark187killacounter-strikecstrikemapssurf_frank_test7.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.44 seconds)
Using Wadfile: program filesvalvesteamsteamappsmark187killacounter-strikecstrikeas_tundra.wad
- Contains 2 used textures, 7.69 percent of map (18 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsmark187killacounter-strikecstrikeawp_mario.wad
- Contains 3 used textures, 11.54 percent of map (15 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsmark187killacounter-strikecstrikeawp_rooftops.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsmark187killacounter-strikecstrikehalflife.wad
- Contains 11 used textures, 42.31 percent of map (3116 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsmark187killacounter-strikecstrikede_vegas.wad
- Contains 8 used textures, 30.77 percent of map (101 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsmark187killacounter-strikecstrikelasource.wad
- Contains 2 used textures, 7.69 percent of map (7 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsmark187killacounter-strikecstrikecstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsdecals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
added 5 additional animating textures.
Texture usage is at 0.62 mb (of 4.00 mb MAX)
1.00 seconds elapsed
--- END hlcsg
---** Executing...
** Command: C:DOCUME~1MarkMYDOCU~1zhlt33hlbsp.exe
** Parameters: "C:Program FilesValveSteamSteamAppsmark187killacounter-strikecstrikemapssurf_frank_test7"
hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlbsp
---Command line: C:DOCUME~1MarkMYDOCU~1zhlt33hlbsp.exe "C:Program FilesValveSteamSteamAppsmark187killacounter-strikecstrikemapssurf_frank_test7"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...727 (0.09 seconds)
BSP generation successful, writing portal file 'C:Program FilesValveSteamSteamAppsmark187killacounter-strikecstrikemapssurf_frank_test7.prt'
SolidBSP [hull 1] 500...957 (0.27 seconds)
SolidBSP [hull 2] 500...941 (0.28 seconds)
SolidBSP [hull 3] 500...937 (0.31 seconds)
** Executing...
** Command: C:DOCUME~1MarkMYDOCU~1zhlt33hlvis.exe
** Parameters: -fast "C:Program FilesValveSteamSteamAppsmark187killacounter-strikecstrikemapssurf_frank_test7"
g_fastvis = true
hlvis v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlvis
---Command line: C:DOCUME~1MarkMYDOCU~1zhlt33hlvis.exe -fast "C:Program FilesValveSteamSteamAppsmark187killacounter-strikecstrikemapssurf_frank_test7"
489 portalleafs
1769 numportals
= Current hlvis Settings =Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.13 seconds)
average leafs visible: 253
g_visdatasize:28486 compressed from 30318
1.27 seconds elapsed
--- END hlvis
---** Executing...
** Command: C:DOCUME~1MarkMYDOCU~1zhlt33hlrad.exe
** Parameters: -extra "C:Program FilesValveSteamSteamAppsmark187killacounter-strikecstrikemapssurf_frank_test7"
hlrad v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlrad
---Command line: C:DOCUME~1MarkMYDOCU~1zhlt33hlrad.exe -extra "C:Program FilesValveSteamSteamAppsmark187killacounter-strikecstrikemapssurf_frank_test7"
= Current hlrad Settings =Name | Setting | Default
-------------------|---------------------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:DOCUME~1MarkMYDOCU~1zhlt33lights.rad']
[59 texlights parsed from 'C:DOCUME~1MarkMYDOCU~1zhlt33lights.rad']
it stops after
"SolidBSP [hull 1] 500...957 (0.27 seconds)
SolidBSP [hull 2] 500...941 (0.28 seconds)
SolidBSP [hull 3] 500...937 (0.31 seconds)"
then a window pops up saying an error occurred