Importing Sounds Created 18 years ago2005-12-09 18:38:36 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 18 years ago2005-12-09 18:38:36 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 18 years ago2005-12-09 18:38:36 UTC Post #151341
How do I use the .wavs from Half-Life to put into a map. I've always just made copies of the sounds and added them to a sounds folder but that takes up too much space. I want the sounds to work for others when they download also.
Posted 18 years ago2005-12-09 18:40:56 UTC Post #151342
How do I use the .wavs from Half-Life to put into a map.
use the entity ambient_generic. BL has a tutorial on this somewhere
38_98 38_98Lord
Posted 18 years ago2005-12-09 18:58:12 UTC Post #151349
Just refer to them as, for example, vox/one.wav... use the names in the PAKs.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-09 19:01:08 UTC Post #151355
heh,

Forgot to add that in the tutorial...

Seventh,
you mind adding that in somewhere?
Posted 18 years ago2005-12-09 19:01:47 UTC Post #151356
Could you PM me what you want added? I'll add it in the week, I imagine.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-09 19:30:44 UTC Post #151371
use HLmodel viewer to explore the PAK files..
all the game files (maps, models & sounds etc etc) are stored in the PAK files to save space and prevent clutter. Just open up PAK0 (i think its Pak0) in model viewer and find the filepath for the sound you are looking for. create an ambient_generic and put in the sound path.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-12-09 19:38:02 UTC Post #151379
or just use wally, quite good for navigating pak
Posted 18 years ago2005-12-09 22:31:32 UTC Post #151412
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