Rotating lasers! Created 18 years ago2005-12-07 14:57:19 UTC by Instant Mix Instant Mix

Created 18 years ago2005-12-07 14:57:19 UTC by Instant Mix Instant Mix

Posted 18 years ago2005-12-07 14:57:19 UTC Post #150920
I'm creating a map where there's a ring thing (arch turned by transformation) and a cool func train trailing around it. I want it to emit a laser which sticks to one point but rotates in the middle (laser out of train) , how do i make it?
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Posted 18 years ago2005-12-07 16:59:23 UTC Post #150939
Write in the env_beam's end/start target value the name of the train. ;)
Posted 18 years ago2005-12-09 19:42:22 UTC Post #151382
You've always helped me since i logged on.Thanks Elon (ps put a mini christmas haat on .. umm... the Doom thingy)
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Posted 18 years ago2005-12-10 14:40:38 UTC Post #151507
You're welcome.

Thats a Cacodeamon!!! :x
Posted 18 years ago2005-12-11 07:46:26 UTC Post #151629
Ok , you haven't helped me enough ( well , only a bit of it works) .Now the lasers following the train but not Going into the train WHY?here
(TRain)


    (lasers end)

          (Laser) :zonked:
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Posted 18 years ago2005-12-11 10:57:09 UTC Post #151661
how many trains you have? :
Because Elon said it correct,just write the train's name at the laser's target,bottom target or end target ...it changes if you use an env_beam or env_laser.
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