New Sub Zero Mod Screens Created 18 years ago2005-12-11 20:23:03 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 18 years ago2005-12-11 20:23:03 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 18 years ago2005-12-11 20:23:03 UTC Post #151816
Posted 18 years ago2005-12-11 20:32:15 UTC Post #151817
Looks alright. Some pretty wierd texture cominations (roof / wall in szero7.jpg?) here and there. Szero9 looks best.
Posted 18 years ago2005-12-12 04:31:38 UTC Post #151860
The lighting is all exceedingly yellow :.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-12 13:14:33 UTC Post #151912
Hmm I like it.

Very swish!
Posted 18 years ago2005-12-12 13:16:41 UTC Post #151913
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-12-12 13:23:32 UTC Post #151914
It looks like you took some time on texture alignment and solid decent brushwork, I think they all look good. I like the attention to detail in szero9. the tubes leading into the chambers, it adds a nice touch... The whole thing has a very HL1ish style to it; the trashcans, the scientists at control panels, the over-the-top looking machines, the computer monitors on the walls. Over all, I think it looks nice.
You usually map for Sven Co-Op, correct? Is this going to be like Sven Co=Op, or more of a Half-Life feel?
Posted 18 years ago2005-12-12 17:36:40 UTC Post #151947
Pretty much an all Half-Life feel. Don't worry, there WILL be a plot and a story. I already know what I'm going to do. I'm thinking to make the whole thing might take me around 2 months. I'll try to work on it whenever i can but I want to go at a steady pace and make it good.
Posted 18 years ago2005-12-12 17:55:25 UTC Post #151948
You better finish this, pal. ;)
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-12-13 00:02:57 UTC Post #151973
Heh, oh don't you worry. This mod will NOT be abandoned! I've already mapped the hardest part (the plot) and all I have to do now is bring it all together will a bunch of maps (that aren't real big - not as big as SVEN Co-op maps) with enemies and junk. It'll be real good, I promise!
Posted 18 years ago2005-12-13 01:11:19 UTC Post #151977
Nice. 12,13 and 14 are good shots. What's the mod about?
AJ AJGlorious Overlord
Posted 18 years ago2005-12-13 13:03:35 UTC Post #152035
ok all of them looks great :) but wtf is thread about it :furious: only shows screens and you already opened a thread about Sub Zero Mod,like why dont you already post these screens into your other current thread? :|
Posted 18 years ago2005-12-13 17:27:52 UTC Post #152160
The Mod is about another incident in another facility sister to Black Mesa, White Plateau. Basically, the environments are opposite but the facilities are very alike. I also have swapped the shades of the BM logo to create the WP logo. It's just an idea to change atmosphere. I think there is more info in my first thread.
Posted 18 years ago2005-12-13 17:32:17 UTC Post #152165
The Mod is about another incident in another facility sister to Black Mesa, White Plateau. Basically, the environments are opposite but the facilities are very alike.
not original...if you had a nice story,probably I would play your mod over and over again when it was out
Posted 18 years ago2005-12-13 23:57:24 UTC Post #152210
Oh its got a good story, and I already worked everything out. Who cares if it's original or not? It's ALL ABOUT THE DAMN GAMEPLAY people! Don't care if I don't have an idea the fascinates you, it's just an idea I wanted to use. Was Azure Sheep, ETC and Case Closed original...no! Were they good mods...you bet! Gimme a chance and I'll make something real good.
Posted 18 years ago2005-12-14 05:50:03 UTC Post #152218
Looks like a pretty decent application of HL1 resources. They're a little on the small side, too ;P. I agree with ZL, 9 looks quite nice, however I do fancy the test-chamber-machine-thingo in the last few pics. I think it could use a more defined base as in the HL1 chamber, though, instead of just sitting on the floor. Perhaps some sort of tank or something for it to sit and cool in, I dunno. Do have to agree the combinations of textures in 7 look abit strange as well. (It's that metal border-trim-second-level bit.)

Looking solid though, keep it up.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-12-18 22:38:21 UTC Post #153097
I really do not understand why your screens are so small...
Posted 18 years ago2005-12-19 11:27:44 UTC Post #153161
Looks nice! From 11 on they are all pwn.
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