smart people Created 18 years ago2005-12-21 01:38:28 UTC by slighty_insane slighty_insane

Created 18 years ago2005-12-21 01:38:28 UTC by slighty_insane slighty_insane

Posted 18 years ago2005-12-21 01:38:28 UTC Post #153641
this is for smart people. how do i make transporter work? and how do i make monster maker work. happy
Posted 18 years ago2005-12-21 01:46:09 UTC Post #153643
yes =), now, you mean transporter as in, teleporter? and as for the monster maker,

Name-- Give it the name to toggle it on and off
Target on release-- Everytime a monster spawns, this will be triggered.
Monster Type-- Write the entitie name of the monster to be spawned, AKA, monster_barney
Children's name-- Sets this as the targetname to every "barney" spawned.
Number of monsters-- number of monsters to be spawned,
Frequency-- The delay in seconds between each spawn
Max live children-- The maximum number of "barneys" that can be spawned.
TheGrimReafer TheGrimReaferADMININATOR
Posted 18 years ago2005-12-21 02:04:35 UTC Post #153644
ok thanks. and yes i mean teleporter.
Posted 18 years ago2005-12-21 02:19:01 UTC Post #153647
ok, for the teleporter.

First, you make a brush over the area you want a person to be teleported from and tie it to "Trigger_teleport". Next, you create the point entitie "info_teleport_location" where you want the player to teleport out and name it something (example, a). You go back to the brush and set the target of it to the name of the location, (make the target of it "a"), and then, you compile it. When you walk through the area of the brush you made (it will compile invisible), it will teleport you to the location that you set.
TheGrimReafer TheGrimReaferADMININATOR
Posted 18 years ago2005-12-21 04:02:52 UTC Post #153658
yes =), now, you mean transporter as in, teleporter? and as for the monster maker,

Name-- Give it the name to toggle it on and off
Target on release-- Everytime a monster spawns, this will be triggered.
Monster Type-- Write the entitie name of the monster to be spawned, AKA, monster_barney
Children's name-- Sets this as the targetname to every "barney" spawned.
Number of monsters-- number of monsters to be spawned,
Frequency-- The delay in seconds between each spawn
Max live children-- The maximum number of "barneys" that can be spawned.
what are some examples of each section i cud put in:

give examples like

for name put "barney"
for monster type put "monster_barney"
for target on release put this...... etc.

becuz i dunt know what in the hell to put inside target on release or name, like for name can i put nething? just give examples for each n everyone just so i get it right, lol..... i get all of it but those few things realle, but just wanna make sure
Posted 18 years ago2005-12-21 04:05:23 UTC Post #153659
Next time check the tutorials and the entity guide. They can answer many of your questions. ;)
You must be logged in to post a response.