how to make non chopy elevators? Created 19 years ago2005-12-20 22:42:41 UTC by FoxFrost X FoxFrost X

Created 19 years ago2005-12-20 22:42:41 UTC by FoxFrost X FoxFrost X

Posted 19 years ago2005-12-20 22:42:41 UTC Post #153626
Well i wanted to make a map with a helicopter but all the maps ive seen are all choppy when your on the elevators tracks helicopters or boats so please can you tell me how to make one thats not choppy............................ :
Posted 19 years ago2005-12-21 00:03:51 UTC Post #153629
Yay! Been so tired that I thought we were talking about HL1. Sorry for this one. But I never ever noticed 'choppy' elevators in HL2. o_0

Unless you're willing to code or use SOHL, it's not possible.

Depending on what you want to do, you can make the elevator move very slowly, to reduce the effect. But this would cause unecessary delays.
Posted 19 years ago2005-12-21 06:51:20 UTC Post #153683
What do you mean by choppy? :S
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-12-21 08:44:15 UTC Post #153692
Uhm as in it moves like so:

--->----->-->>>-----

The dots mean moving and the > means where it sort of slows down, lags as you will and the player is zapped across really choppy like....
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-12-21 09:25:53 UTC Post #153694
did somebody else not complain about this recently?
Archie ArchieGoodbye Moonmen
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