Emergency Light Created 18 years ago2005-12-27 00:03:37 UTC by TawnosPrime TawnosPrime

Created 18 years ago2005-12-27 00:03:37 UTC by TawnosPrime TawnosPrime

Posted 18 years ago2005-12-27 00:03:37 UTC Post #154695
I'm trying to create an emergency light (one of those lights that allow beams out on two sides only and rotate). I've got the case rotating using a func_rotating and a light entity is inside it providing the light.

My problem is that the light comes out all sides, not just the holes in the case. Does my case need to be bigger (it's 14w x 14l x 13h now) or is there another way to fix my problem?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 18 years ago2005-12-27 00:09:33 UTC Post #154696
Half life doesnt render light real time. It gets compiled and stays that way. The way to do it in HL is to tie 2 brushes with a fading texture (type fade in to the texture browser) to the rotating entitie and set the render mode/amount to additive/255. Tell me if it works,
TheGrimReafer TheGrimReaferADMININATOR
Posted 18 years ago2005-12-27 00:12:55 UTC Post #154697
Here's seventh's example map... http://www.twhl.co.za/mapvault_map.php?id=1706
TheGrimReafer TheGrimReaferADMININATOR
Posted 18 years ago2005-12-27 00:13:36 UTC Post #154698
Thanx I'll give that a try
TawnosPrime TawnosPrimeI...AM...CANADIAN!
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