tutorial Created 18 years ago2005-12-31 20:26:43 UTC by rincon rincon

Created 18 years ago2005-12-31 20:26:43 UTC by rincon rincon

Posted 18 years ago2005-12-31 20:26:43 UTC Post #155532
is there a tutorial out there that tells you how to understand cordinates.. for example when i get an error and i get the cordinates i have no idea where to look.. i know when u move your mouse around it shows cordinates.. but thats just a 2d view.. i dont understand the 3d view of it..

thanks.
Posted 18 years ago2005-12-31 20:50:03 UTC Post #155535
x = horizontal pos
y = vertical pos
z = height

And why would you want to know the pos in the 3d view anyways?
You can just locate the error in 2d view.
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2006-01-01 10:19:45 UTC Post #155609
Ctrl-Shift-G should bring up a go-to coords box too.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-01-02 08:06:38 UTC Post #155765
Ctrl-Shift-G should bring up a go-to coords box too.
That brings up a Goto Entity# / Brush# box; not quite the same thing. ;-)

I know basically what you are trying to do. (My guess is you're trying to pinpoint a "Leaf saw into leaf"-type error (or a "too many light styles" error) which only gives coordinates, not entity numbers?) Basically (unless there IS a goto coords box? I'm talking about Hammer, BTW) you need to move your mouse around in the X-Y window to the approximate X,Y coordinates you're trying to find, figure out roughly where that actually is in your level, and then switch to the X-Z or Y-Z box to determine the (x,)Z (or (y,)Z) coordinate...
Posted 18 years ago2006-01-02 18:48:30 UTC Post #155874
You could create a brush in the .MAP file with those co-ordinates using Notepad, and then search for it by number.

See, text-editor mapping is useful sometimes.
Seventh-Monkey Seventh-MonkeyPretty nifty
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