Hammer 3D window problem Created 18 years ago2006-01-13 22:17:17 UTC by Kasperg Kasperg

Created 18 years ago2006-01-13 22:17:17 UTC by Kasperg Kasperg

Posted 18 years ago2006-01-13 22:17:17 UTC Post #157835
I dont know if I have clicked or pressed a special shortcut key, but my 3d view in Hammer shows every object (brushes, props) with a red bounding box. I have closed Hammer but it showed up when I loaded the map again. Any ideas?

http://img376.imageshack.us/img376/8355/hammerprob7yt.jpg

:zonked:
Posted 18 years ago2006-01-13 22:32:12 UTC Post #157836
That's creepy (the bounding boxes, that is). Perhaps a setting in the 3D view control option panel controls that sort of behaviour? Also, did they appear for the first time in the middle of one of your mapping sessions, or the second you started up Hammer?

That's some very nice brushwork, by the way.
Posted 18 years ago2006-01-13 22:38:33 UTC Post #157840
Yeah, I occasionally got this when I hit the wrong key on my keyboard. Try hitting the number 9, or the other numbers, of a combination of shift and a number. I can't quite remember what the keyboard shortcut is, sorry.
AJ AJGlorious Overlord
Posted 18 years ago2006-01-13 22:58:40 UTC Post #157846
Thankyou, problem solved.
But now I have to get rid of a "WARNING: Cluster portals saw into cluster" error...
Posted 18 years ago2006-01-13 23:02:20 UTC Post #157848
I have that cluster portal warning problem too, haha.
Posted 18 years ago2006-01-14 10:09:39 UTC Post #157894
Yeah what does that cluster error mean? I have had it many a time and somehow fixed it by making brushes func_detail.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-01-14 15:03:49 UTC Post #157916
I think it has something to do with complex/carved brushes. I got TONS of them in my dm_castle level, especially when doing unintelligent things like, say, carving a sphere in an imperfect half. As far as I can tell, though, it is harmless - I seem to get them in all my maps, and everything still works fine and the performance is as slick as a wet seal pelt (even when doing full compiles).
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