I have now started mapping for source. I have some questions about some new things in it.
My first question regards models. Adding models from the game (like a chair for instance) I create an entity as a prop_dynamic, then browse chair then apply. When I compile it does not show up in the map. What did I do wrong?
MY second question regards vertex manipulation, and shape creation. HL2 has more complex smoother looking shapes. Its hills are not blocky, but smooth and round. How is this achieved? THrough vertex manip, or XSI?
1000 thank you's for if you answer my noobish source questions :)