mixed face contents Created 18 years ago2006-01-17 22:20:01 UTC by L o D L o D

Created 18 years ago2006-01-17 22:20:01 UTC by L o D L o D

Posted 18 years ago2006-01-17 22:20:01 UTC Post #158379
I'm getting errors that say Error:
Entity 0, Brush 226: mixed face contents
Texture PI_GROUND and !WATERGREEN

So I checked the compiling errors thing, and it says that the brush must have the same textures. So I search for the entity, and applie the same texture to the brush, and I still get this error. Can anyone help me please?
Posted 18 years ago2006-01-18 03:28:24 UTC Post #158391
sorry I meant brush not entity. Yes I used the go to brush number in the tools menu, and I found the brush. But, I add a texture to it all around (that I can see) and I still get the error. Plz help
Posted 18 years ago2006-01-18 07:09:38 UTC Post #158403
Well I got this problem once, A simple fix : detete it and make another one of it, that fixed it for me
Posted 18 years ago2006-01-18 08:16:00 UTC Post #158410
Clicky

Edit:

Ok I read that page, it's a simple one. One side of your brush has a water texture and the other a solid one. Brushes can't have them both, change the texturing. For more information read the page I linked you to.
Posted 18 years ago2006-01-18 15:10:12 UTC Post #158476
or use null + water texture
Posted 18 years ago2006-01-18 20:26:40 UTC Post #158547
That's the thing.. I DID change the texture to the same, on all sides visible... I still get the error. That's what is bugging me.
Posted 18 years ago2006-01-18 20:37:54 UTC Post #158550
use the replace tool to change all water textures to a normal one, and then proceed to retexture the water brushes (with the "apply texture to brush" tool) That way there wont be any mistakes.
Posted 18 years ago2006-01-18 22:12:19 UTC Post #158557
oh wow I didnt even think of that. Thanks man Im gonna go try it right now.
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