func_breakable_surf problem Created 18 years ago2006-01-17 21:17:13 UTC by Xyos212 Xyos212

Created 18 years ago2006-01-17 21:17:13 UTC by Xyos212 Xyos212

Posted 18 years ago2006-01-17 21:17:13 UTC Post #158377
Ok, I read the other posts on this and Im still confounded. I cant figure out how to get my glass to work. It wont show after the compile in the map. I copy+pasted office's windows in my map. They work, but mine will not. I checked all the attributes on my glass, and the one I took. (You might be thinking "Why dont you just use the glass from office?" Well, I want to do it myself, and not resort to that. Does anyone know a solution?
Posted 18 years ago2006-01-18 09:57:05 UTC Post #158418
Have you only applied the glass texture to one face? Not left it 'round the edges or anything?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-01-18 10:37:48 UTC Post #158423
i get this problem too... couldn't figure it out.. i had the combine_glass texture on one face, nodraw on the others and had all the entitie's atributes exactly the same as the ones that work in Habboi's map...

When you shoot them, do you get a grid?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-01-18 11:21:10 UTC Post #158424
I did apply the NODRAW to all the other faces, and only one face has the glass. I cannot shoot it because it does not show in my map when it compiles.
Posted 18 years ago2006-01-18 18:20:52 UTC Post #158527
I made an example - Ladder map in my profile...
Habboi HabboiSticky White Love Glue
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