[CS:S] - de_sustenance (WIP) Created 18 years ago2006-01-17 00:19:38 UTC by doodle doodle

Created 18 years ago2006-01-17 00:19:38 UTC by doodle doodle

Posted 18 years ago2006-01-17 00:19:38 UTC Post #158220
Okay I've been working on this map for a while now...
Its basically a historical sight surrounded by modernised housing.
As time has progressed the area has become much more modern, hence the swimming pool etc...
I've had some testing already with the main complaint being how easy B is to get to (for the people who've said so, it's been fixed now :) )
I'm not releasing a public beta... there's no reason to, when picked out people will probably do a better job :P. So for now enjoy the screens:
[link]http://img35.imageshack.us/img35/3492/dewdlesbview3qc.jpg[/link]
[link]http://img17.imageshack.us/img17/3772/dewdlesfront3mn.jpg[/link]
[link]http://img16.imageshack.us/img16/9779/dewdleslookout1tw.jpg[/link]
[link]http://img13.imageshack.us/img13/3269/dewdlessecondside1rb.jpg[/link]
[link]http://img5.imageshack.us/img5/1008/dewdlessidecor3lr.jpg[/link]
[link]http://img4.imageshack.us/img4/6172/dewdlestunnel3gz.jpgp[/link]
Posted 18 years ago2006-01-17 00:20:37 UTC Post #158221
Sorry about the links too :D
Posted 18 years ago2006-01-17 04:16:38 UTC Post #158228
So you, uh, didn't fix them?

Hey, nice! Corridors are a little flat in places. It's that one you showed me on IRC a while ago, isn't it? Could still use a little macro-ornamentation.

I'd forgotten what your avatar looked like, y'know.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-01-21 06:26:04 UTC Post #158862
Looking nice doodle. Will beta-test soon, don't worry, just as soon as my 6600 is back. ;)
AJ AJGlorious Overlord
Posted 18 years ago2006-01-21 09:01:42 UTC Post #158872
Nice work, doodle.

BTW: You didn't have to post the second apolegy post about the links, there is an edit button next to your name, if your post is the last in the thread.
Posted 18 years ago2006-01-21 11:36:56 UTC Post #158900
Very nice, has a nice simple feeling to it..Dang I hate the new model system.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-01-21 13:54:47 UTC Post #158928
Looks good, Remember to try and keep it balenced so that neither side has an advantage with camp spots, sniper spot and cover.

Looks good so far, I like the large overhang looking out into nothiness, very cool effect, especially in source.

Try to add at least 1 area where people wont expect you to be, like on the shed over the end of the tunnels on militia, if you run and jump from the wooden walkway with the knife you can get up there. When they come out of the tunnels they NEVER see it comming.

Areas like that which mean you have to play the map a fair bit to get the hang of all the little nooks and cranies is good. I would happily play test with you next time you are having one.
Posted 18 years ago2006-01-29 00:00:11 UTC Post #160178
It looks better in the screenies.

:cyclops:
Trapt Traptlegend
Posted 18 years ago2006-01-29 08:33:08 UTC Post #160224
Nice Stuff Master Doodle!
Posted 18 years ago2006-01-29 08:43:21 UTC Post #160227
Great stuff, great stuff.
BTW: You didn't have to post the second apolegy post about the links, there is an edit button next to your name, if your post is the last in the thread.
Haha, did Elon just said that? Funny.
Posted 18 years ago2006-01-29 23:48:33 UTC Post #160446
@FresheD: It seems ironic that Elon would say such a thing.

The map looks amazing. Well done. Hope I can do some rigorous debugging sometime :D
Posted 18 years ago2006-02-09 03:50:15 UTC Post #162183
Sorry about not updating this in a while ;)
: Yeh...forgot about that until after I'd posted the second, but oh well...
Layout's been okay so far...heaps of places for camping but those are generally off a 'corridor' type area, so the campers themselves can also be taken by surprise.
Still no download...going to finalize it before downloading, tweaks to do still but I shall try remember to post it up here when its done :)
Screenie tiem!!

http://img231.imageshack.us/img231/853/newshot012ry.jpg
http://img221.imageshack.us/img221/4/newshot021la.jpg
http://img148.imageshack.us/img148/5959/newshot039wf.jpg
http://img224.imageshack.us/img224/6143/newshot044cl.jpg
http://img213.imageshack.us/img213/2207/newshot055jd.jpg
Posted 18 years ago2006-02-09 04:58:40 UTC Post #162186
Thumbnails, fool.

This one's very nice.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-03-25 22:24:28 UTC Post #170937
Reviving my own old topic here ;)

Map released, its a final version for now, might be an update or two in the future but its in completed because its fully working.

Have a test, post comments here or in the MV.

Thanks to all who commented here before too.
Posted 18 years ago2006-03-26 02:19:54 UTC Post #170958
Arr, lewks pretty good I guess. It's in desperate need of a good 3d skybox, by the looks of it.

:>
Trapt Traptlegend
Posted 18 years ago2006-03-26 09:56:07 UTC Post #171009
Verrrry sexeh.
Love the gloomy lighting. The architecture & texturing is pretty nice too.
Lookin good. :)
Daubster DaubsterVault Dweller
Posted 18 years ago2006-03-26 11:13:07 UTC Post #171017
Looks amazing. The vegetation really gives it a detailed feel.
Posted 18 years ago2006-03-26 11:21:57 UTC Post #171018
Holy crap, that last shot is incredible, good work!
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-04-09 03:55:11 UTC Post #173072
Kk update on optimisation, changed the wooden floors and changed all the little pesky props into phys_mp :)

http://twhl.co.za/mapvault_map.php?id=3803
Posted 18 years ago2006-04-11 02:32:26 UTC Post #173421
Ah, good. I really loved the archway that leads into the inaccesible alleyway, but I'm with Trapt a little here: it needs a 3D skybox. One of the comments in the Map Vault said it need a 3D skybox to give it a height or point of reference. I'd really think about adding one.

Apart from that, I liked it.
AJ AJGlorious Overlord
You must be logged in to post a response.