Coplanar face, but brush doesnt exist Created 18 years ago2006-01-21 11:42:55 UTC by Tetsu0 Tetsu0

Created 18 years ago2006-01-21 11:42:55 UTC by Tetsu0 Tetsu0

Posted 18 years ago2006-01-21 11:42:55 UTC Post #158902
:confused:
Ok As you read from the Topic, When i compile, theres a brush with a coplanar face, but when i go to Map>Go to Brush Number, the Brush doesnt exist. I read through a forum post, and it said something about deleting an origin, and i had a func_wall with an origin (it was a door_rotating but i changed my mind) so i deleted the origin and re-assigned that to a func_wall.

I download HLFIX, which sopossedly fixes these sorts of errors before actually compiling the map, i switched the HLFIX to #2 in line in the expert compiler. I THINK i set it up right. But im getting a messgae "Access is denied"

heres the log:

** Executing...
** Command: Change Directory
** Parameters: "C:SierraHalf-Life"

** Executing...
** Command: hlfix_exe
** Parameters: "c:program filesvalve hammer editormapsnexus"
  • Could not execute the command:
hlfix_exe "c:program filesvalve hammer editormapsnexus"
  • Windows gave the error message:
"Access is denied."

** Executing...
** Command: C:PROGRA~1VALVEH~1hlcsg.exe
** Parameters: "c:program filesvalve hammer editormapsnexus"

hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1hlcsg.exe "c:program filesvalve hammer editormapsnexus"
Entering c:program filesvalve hammer editormapsnexus.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

3 brushes (totalling 24 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%...Error: Entity 24, Brush 3, Side 3: has a coplanar plane at (549, -1847, -32), texture XENO_6FLR
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

(6.33 seconds)

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1hlbsp.exe
** Parameters: "c:program filesvalve hammer editormapsnexus"

hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1hlbsp.exe "c:program filesvalve hammer editormapsnexus"
>> There was a problem compiling the map.
>> Check the file c:program filesvalve hammer editormapsnexus.log for the cause.

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1hlvis.exe
** Parameters: "c:program filesvalve hammer editormapsnexus"

hlvis v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1hlvis.exe "c:program filesvalve hammer editormapsnexus"
>> There was a problem compiling the map.
>> Check the file c:program filesvalve hammer editormapsnexus.log for the cause.

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1VALVEH~1hlrad.exe
** Parameters: "c:program filesvalve hammer editormapsnexus"

hlrad v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1hlrad.exe "c:program filesvalve hammer editormapsnexus"
>> There was a problem compiling the map.
>> Check the file c:program filesvalve hammer editormapsnexus.log for the cause.

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "c:program filesvalve hammer editormapsnexus.bsp" "C:SierraHalf-Lifevalvemapsnexus.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

any suggestions?
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-01-21 12:39:17 UTC Post #158910
Do you have ANY XENO_6FLY textures in the map whatsoever? If you do delete them and try recompiling the map, its always more trustworthy to do a manual check rathre than let the program scan itself for you.
Posted 18 years ago2006-01-21 15:57:02 UTC Post #158946
alt+p -> press fix

if it doesnt shows it in the map problems,try covering all your complicated objects with AAAtrigger 1by1 and compiling 1by1.So that you can find the object which causes the error.(or check out the destination of it if you know how(549, -1847, -32)),When you find it,try clipping the some part of the object,or delete it and do it again.Clipping works most for me.
Posted 18 years ago2006-01-21 16:08:25 UTC Post #158950
there is no command called hlfix_exe built in to Hammer. You need to specify the entire path and executable name when running custom commands. For example, if hlfix.exe is in "c:compiletools", then your hlfix command would read:
c:compiletoolshlfix.exe "c:program filesvalve hammer editormapsnexus"
Posted 18 years ago2006-01-21 16:14:22 UTC Post #158951
oops,wrong post delete me
Posted 18 years ago2006-01-21 16:56:35 UTC Post #158954
oh well..
I did fix that problem, i did the replace textures thing, but instead of replacing the textures, i marked them all then deleted them, i can always re-make them later. i really just wanted to test compile it.

some more problems surfacing in my map right now:

the conveyor on my waterfall.. the texture goes in 3 directions.. none of them are correct...
Vis doesnt like me

ill upload my map to 'unfinished stuff'
it'll be called nexus , and ill edit this post with a link when im done
EDIT
Link to map = http://www.twhl.co.za/mapvault_map.php?id=3650
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-01-21 18:15:23 UTC Post #158958
Your scroll texture is rotated the wrong way. Use the Tex application tool to rotate the textures on the waterfall faces. SCROLL textures always scroll from left to right, so the textures should be rotated 90deg clockwise to scroll down.

rotation for each face may be different depending on if the texture is aligned to to World or Face, so check that as well
Posted 18 years ago2006-01-22 00:02:15 UTC Post #159010
sweet, thanks
Tetsu0 Tetsu0Positive Chaos
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