counter-strike mapping question Created 18 years ago2006-02-01 15:24:41 UTC by joemak77 joemak77

Created 18 years ago2006-02-01 15:24:41 UTC by joemak77 joemak77

Posted 18 years ago2006-02-01 15:24:41 UTC Post #160952
Ok, I am about to kill myself over this. I have read every tutorial and I have no idea whats going on becvause nothing explains my question thouroughly
Heres whats going on.

I made a map, a basic map, i used 4-5 different texture .wad packages. I gave up on compiling fully everytime and put all of the wads in my cstikr folder so i could test the map. I finally finished the map. I have no idea whatsoever upon how i can compile the map WITH THE TEXTURES ON THE .BSP I have tried everything. I have tried ZHLT nems compiling tool and even hammer. Can some one please tell me what to do? I tried -nowadwad and -wadinclude and no luck, please help me
Posted 18 years ago2006-02-01 15:46:45 UTC Post #160956
beats me :heart:
Posted 18 years ago2006-02-01 15:47:41 UTC Post #160957
You use advanced compile and add that parameter in...However don't ask me because I prefer to share my files seperately...Less of a download because you can split it up.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-02-01 18:33:50 UTC Post #160982
Here's a quick guide:
  • Get ZHLT (see links page), run hammer, configure it
  • Open your map
  • Press F9
  • Press Expert compile
  • In the CSG line, in the parameters box, write -nowadtextures
  • Compile.
Read this(mainly the bottom part) if you're unsure.
Posted 18 years ago2006-02-01 18:37:19 UTC Post #160983
Download a batch compile, preferably Nemesis's compiler. With that its really easy toinclude wads in the map, observe:
User posted image
Batch compilers are also much faster.
Here is Nemesis's compiler: http://nemesis.thewavelength.net/index.php?p=3

Use thumbnails! - Seventh
Posted 18 years ago2006-02-01 23:21:06 UTC Post #161022
How much faster? Is it significant?
Posted 18 years ago2006-02-01 23:28:23 UTC Post #161025
Nem's compiller allows you to shut down Hammer while using it, which frees up a lot of memory. So yes, it is significant.

WCD: Next time, use Alt-PrntScrn when taking screenshots. This will take a screenshot of the active window, rather than the entire screen.
AJ AJGlorious Overlord
Posted 18 years ago2006-02-02 00:53:30 UTC Post #161032
Just wadinclude with the CSG in advanced. Make sure its spelled and written verbatum! If done correct, you will see the include of the wad names at the beginning of the compile log. THis is for ZHLT which u should use. Its as simple as that. Go try again doing everything careful and exact. Ive come to learn most problems occur from ignoring some small detail.
Posted 18 years ago2006-02-02 09:43:07 UTC Post #161061
Next time I will use alt-PrntYourMom
Posted 18 years ago2006-02-02 09:53:03 UTC Post #161062
pwnt

Anyway, read the tutorial carefuly. that's where I learned to apply custom textures to my maps. It worked, that's not ironic.
Rimrook RimrookSince 2003
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