Newb Source Q Created 18 years ago2006-02-07 19:13:08 UTC by rlstoner2003 rlstoner2003

Created 18 years ago2006-02-07 19:13:08 UTC by rlstoner2003 rlstoner2003

Posted 18 years ago2006-02-07 19:13:08 UTC Post #162001
What are Cubemap entities about and the otehr things.. i cant igure it out lol. Also the one whose image is the fonze. I look at lockdown to get some ideas on how to do stuff and whatnot and see them everywhere... cant figure it out :)
Posted 18 years ago2006-02-07 19:17:23 UTC Post #162002
Cubemaps are used to calculate environmental maps on specular surfaces. Check the VALVe Wiki on these.

The Tony Danza icon is an entity which is not used in the FGD - Either you're opening the file in the wrong game config (Deathmatch entities aren't in the CSS FGD for example), so anything that's not in the FGD is displayed with the little 'Obsolete' icon.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-02-07 20:02:03 UTC Post #162007
"calculate environmental maps on specular surfaces." can you explain this? examples of where its used?

I only map with HLDM, the danza icon was in lockdown, which is just HL:s, so that'd makew sense
Posted 18 years ago2006-02-07 20:19:30 UTC Post #162009
Uhh...

What are you mapping for exactly? The Source engine, or the HL1 engine? Cubemaps, simply put, make stuff look reflective/shiny. Before I explain how to use them, please tell me what you're mapping for.
AJ AJGlorious Overlord
Posted 18 years ago2006-02-07 20:37:44 UTC Post #162011
its in the source mapping thread...
Posted 18 years ago2006-02-07 20:51:06 UTC Post #162013
source, and i couldnt find a thread on it....?
Posted 18 years ago2006-02-07 21:06:52 UTC Post #162015
Clicky.

If you still need help, just post.
AJ AJGlorious Overlord
Posted 18 years ago2006-02-08 00:02:17 UTC Post #162027
wouldnt hurt.. just basically, when would you want to use it and what does it do besides make things look "shiny"
Posted 18 years ago2006-02-08 11:30:17 UTC Post #162080
It makes things look shiny and like proper...Otherwise your map will look like shit...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-02-08 14:06:17 UTC Post #162101
"calculate environmental maps on specular surfaces." can you explain this? examples of where its used?
They're used everywhere a specular mapped texture is. If you don't utilize cubemaps, the specular map defaults to the generic specular map texture or the generic EnvMap texture and it won't look proper in relation to your environment.
RabidMonkey RabidMonkeymapmapmapfapmap
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