Created 18 years ago2006-02-07 19:13:08 UTC by rlstoner2003
"calculate environmental maps on specular surfaces." can you explain this? examples of where its used?They're used everywhere a specular mapped texture is. If you don't utilize cubemaps, the specular map defaults to the generic specular map texture or the generic EnvMap texture and it won't look proper in relation to your environment.