Moving in two directions... Created 18 years ago2006-02-10 09:46:39 UTC by NemoStein NemoStein

Created 18 years ago2006-02-10 09:46:39 UTC by NemoStein NemoStein

Posted 18 years ago2006-02-10 09:46:39 UTC Post #162413
:confused: Guys...

Do you remember, in the intro of Half-Life, when the train stops in the plat, the door of the train moves a little towards the plat, after, it slides to the right side...

How they made it??? :

I thought in a couple of doors that appear and disappear (env_render) in the right time... But, it's correct???
Posted 18 years ago2006-02-10 10:07:45 UTC Post #162416
The door is just another func_train. :)
The probably used env_render to render the door that moves with the train invisible, and another env_render to make the actual moving door visible.
Posted 18 years ago2006-02-10 10:18:15 UTC Post #162417
They might've just made the door a seperate func_train which follows its own path. More work if you've got a big train track though.
Posted 18 years ago2006-02-10 11:22:11 UTC Post #162446
it has a loading when u stop at the trainstation so the actual door isn't with u while the train is moving
Posted 18 years ago2006-02-10 11:41:16 UTC Post #162451
Before the train stops, the door is part of the train...
When the train stops, Loading...
After the train stops and loaded, the new door is just a func_train...
:sarcastic:

Ok, it explain... :)
But, if I wanna a door that really moves in two directions...
Is it possible??? (without Spirit, or coding)... :aghast:
You must be logged in to post a response.