Hit a wierd mapping problem, need help Created 18 years ago2006-02-10 10:27:11 UTC by MUGmapper MUGmapper

Created 18 years ago2006-02-10 10:27:11 UTC by MUGmapper MUGmapper

Posted 18 years ago2006-02-10 10:27:11 UTC Post #162427
OK this is the problem i have...
When i run the test map that i compile to have a look at it so far, there is some brushes on the map that are NOT there in hammer, you can walk through them. I can best describle them as Ghost Brushes.
How do i fix this? because i spent a lot of time shaping this dropship for it to cock up like this.
User posted image
User posted image
Posted 18 years ago2006-02-10 10:48:45 UTC Post #162431
  • Did you carve?
  • Did you clipped?
  • Did you used vertex manipulation? (most likely cause for glitches like that)
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2006-02-10 13:11:27 UTC Post #162463
i do a lot of carving
Carving was the only way i could get the shape of the drop ship

if someone could "fix" this problem for me i would happily senf the raw map file
Posted 18 years ago2006-02-10 13:39:15 UTC Post #162469
1-Post it in Mapping Problems not maps in mods :x
2-Dont ever use carve.Use clipping instead
3-Press alt+p to check problems,see if there is any errors if there are fix them with the fix button.
4-If that didnt work either.Delete the objects and do it all over again or just clip a little part of the object and check if it caused problems again or not.

:)
Posted 18 years ago2006-02-10 13:41:19 UTC Post #162470
oooo beep wrong section... my bad ^_^
ill give that a go in a moment. ill edit this afterwards
Posted 18 years ago2006-02-10 14:03:43 UTC Post #162482
Probably, highly probably, caused by vertices off the grid (which happens a lot when you're carving with any brushes more complex than a cube, or with rotated brushes). Those vertices are put on the nearest grid point during the compile process, which sometimes results in non-planar (not completely flat) faces. That's a source of trouble...

I'd advise using multiple brushes in such situations, rather than shaping one single brush as much as possible. Also, clipping instead of carving, and vertex manipulation (though you'd better learn how to work with it before you go crazy with it, it's easy to create trouble with it).
Posted 18 years ago2006-02-10 14:05:15 UTC Post #162483
eeep! a carver! UNHOLY MAJIK! BURN HIM!
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-02-10 14:22:06 UTC Post #162489
i did that Alt+P and the only problem is no spawn point for CT (which i knew coz i aint put in yet.
is there wa way to identify which brushes are causing these errors?
so i dont end up doing the entire front of the ship again (which by the way took longer than i hoped)
Posted 18 years ago2006-02-10 14:30:47 UTC Post #162494
you probably will have to redo them all. you'll have a complete mass of intervening brushes on a microscopic scale... anything you carve with a non-rectangular brush is potentially lethal
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-02-10 14:55:00 UTC Post #162496
Checking for problems often doesn't detect the problems that I stated in my previous post, as they only surface during the compile process. Check your compile logs, often there are references to the brush numbers that caused the problems.
Posted 18 years ago2006-02-10 15:00:39 UTC Post #162498
ProcessBlock_Thread: 0Brush 16529: WARNING, microbrush
...1...2..Brush 13936: WARNING, microbrush
.3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0Brush 16529: WARNING, microbrush
...1...2..Brush 13936: WARNING, microbrush
.3...4...5...6...7...8...9...10 (0)

what the hell is this?
Posted 18 years ago2006-02-10 15:21:29 UTC Post #162504
A dark and sinister evil ;)

All u have to does is locate those brushes. The best way to do that now is to go into the Map menu and choose Go To Brush Number... (or use shortcut Ctl+Shift+G) and enter the brush number. This will select the brush for u. Now u can delete the microbrush.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 18 years ago2006-02-10 15:42:16 UTC Post #162507
you rock, microbrush solved...
only problem is i have a gap in the wall now :( easily fixed.
if you would like to see what i have for the map so far maybe find a fdew bugs i it and help me learn to fix things like this just let me know, thank you.
Posted 18 years ago2006-02-10 15:42:43 UTC Post #162508
For a complex thing like that I would VM it and try to merge verticies as often as given. Carving is so hard to get the right shape with complex shapes such as that. Try Vertex manipulation, or displacement on the outside, then recreate the inside with different brushes. I dont know even why there is a carve option in SDK, so evil! I bet that takes 10 minutes to compile................
Posted 18 years ago2006-02-11 09:14:26 UTC Post #162643
actaully it takes like 30 seconds lol
Posted 18 years ago2006-02-11 09:24:26 UTC Post #162644
Nooooooo I hate this error. I would of hoped they would have gotten rid of it in source. Gah, anyway be more careful when creating and shaping brushes to avoid this.
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