Fullbrightness with no leaks? Created 18 years ago2006-02-11 07:27:28 UTC by L o D L o D

Created 18 years ago2006-02-11 07:27:28 UTC by L o D L o D

Posted 18 years ago2006-02-11 07:27:28 UTC Post #162630
I'm getting fullbrightness when I dont have any leaks. I have lights in my map, and a sky. What else could be causing a fullbright map? The only errors I get are these and I dont know how to fix them because theres no brush numbers:

BasePortalVis:
(13.36 seconds)
LeafThread:
(291.13 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 216 and 140:
   (1556.000 1965.000 -516.750)
(1486.000 1965.000 -486.125)
(1486.000 1792.088 -486.125)
(1486.376 1792.000 -486.289)
(1556.000 1792.000 -516.750)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 607 and 605:
   (1422.979 396.437 -47.512)
(1420.305 395.785 -46.164)
(1410.333 402.241 -35.060)
(1412.540 402.830 -36.138)
(1412.592 402.831 -36.173)
(1415.587 402.008 -38.745)
average leafs visible: 170
g_visdatasize:177924 compressed from 690900
304.70 seconds elapsed [5m 4s]

--- END hlvis ---

and this

BuildFacelights:
Malformed face (6303) normal @
(-1751.91, 700.73, -361.00)
(-1748.30, 709.75, -361.00)
(-1749.00, 708.00, -362.00)
(-1751.00, 703.00, -362.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

--- END hlrad ---

thx.
Posted 18 years ago2006-02-11 08:03:28 UTC Post #162632
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
Read the log before you post it.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-02-11 08:11:34 UTC Post #162633
And use ZHLT 3.3.
Quake tools suck donkey ba.. Nvm.. We all know that.. :)
Daubster DaubsterVault Dweller
Posted 18 years ago2006-02-11 09:02:40 UTC Post #162641
Posted 18 years ago2006-02-11 09:13:32 UTC Post #162642
Amen.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-02-11 10:12:21 UTC Post #162660
--- END hlvis ---
What are you guys on about the Q-Tools for?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-02-11 10:37:04 UTC Post #162666
hahahhaha :lol:
Posted 18 years ago2006-02-11 10:52:00 UTC Post #162671
god damnit daubster. you made me do that :glad:
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-02-11 11:04:30 UTC Post #162676
He's just regular to say that. :P
Posted 18 years ago2006-02-11 16:12:38 UTC Post #162719
How do I fix the malformed face normal though, Seventh? How do I find it? I dont have any errors when I do a check for errors. That's why I posted. And is THAT what is causing the fullbrightness for sure?
Posted 18 years ago2006-02-11 17:08:22 UTC Post #162723
Okay I'll try that, thanks.
Posted 18 years ago2006-02-13 13:50:28 UTC Post #163037
Um, the compile tools told you what to do, you just didn't see it!

BuildFacelights:
Malformed face (6303) normal @
(-1751.91, 700.73, -361.00)
(-1748.30, 709.75, -361.00)
(-1749.00, 708.00, -362.00)
(-1751.00, 703.00, -362.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

:P
Posted 18 years ago2006-02-13 16:39:12 UTC Post #163089
rowley:

LoD: How do I fix the malformed face normal though, Seventh? How do I find it? *I dont have any errors when I do a check for errors.* That's why I posted. And is THAT what is causing the fullbrightness for sure?

:D

Thx.
Posted 18 years ago2006-02-13 17:07:52 UTC Post #163092
I suck at life :P
Posted 18 years ago2006-02-13 20:10:17 UTC Post #163123
Yes thats what causing it. Sometimes these melformed faces are created by a strange block that doesn't have to be an invaild one. If so remake the brush.
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