Recently I have started a recreation of the cs_office from CS:Source.
I am progressing very slowly because I am trying as hard as possible to get all the proportions and lighting and effects exactly how the Source map looks or at least as close as possible as far as the HL1 engine goes. Once I get the main layout I'll add in the smaller details like the pictures on the walls.
Here's some screenshots, the lighting is way off I know. I'll have that fixed, I'm also going to have sprites around the lights to create that effect that Source has around the lights.
A hallway in Source:
And here's my hallway:
The T spawn in Source:
and here's my spawn(from a slightly different position):
Don't mind that giant hideous green thing on the couch. That will be an invisible wall later so that you don't walk through the couch model. For now I'm just scaling the proportions of the model.
Another part of the T spawn in Source:
My other part of the T spawn(not done yet though):