Does displacement add leaf threads? Created 18 years ago2006-02-16 23:24:32 UTC by Xyos212 Xyos212

Created 18 years ago2006-02-16 23:24:32 UTC by Xyos212 Xyos212

Posted 18 years ago2006-02-16 23:24:32 UTC Post #163699
I made a displacement face with water on top of it. Similar to CSS the swamp area in Aztec. After doing this it took 3 minutes more to compile, plus the water was not visible. Is this due to the water covering the entire displacement landscape? Also, the displacement goes through the normal ground sealing off the void. Should I VM it not to? (Does Displacement cause leaf threads is what IM really asking in that second question)
Posted 18 years ago2006-02-17 06:38:06 UTC Post #163718
I think you shouldn't let that dismap go through the sealing brushes... but anyway, no, dismaps don't cause visleafs or such.
Posted 18 years ago2006-02-18 08:04:04 UTC Post #163821
Water not visible? That's a NO VIS compile, usually caused by a leak. Hide the displacement and check if the other ground brushes are really sealing the void. Load Pointfile etc.
Posted 18 years ago2006-02-18 12:40:46 UTC Post #163839
It was a leak. :( I found it and fixed it. 1000 thank you Kasperg :) :) :)
Posted 18 years ago2006-02-18 13:13:13 UTC Post #163845
Grrr beat me too it... :biggrin:
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