physbox missiles Created 18 years ago2006-02-21 12:35:40 UTC by Archie Archie

Created 18 years ago2006-02-21 12:35:40 UTC by Archie Archie

Posted 18 years ago2006-02-21 12:35:40 UTC Post #164268
Hey, I was just wondering if it was possible to make a brush-based missile launch by the press of a button and explode when it hits something.
Help appreciated.

-also, it would be pretty pointless if they didn't shoot straight :P
  • if there is no way, how do i get a tankrocket to fire?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-02-21 12:40:51 UTC Post #164269
Just a thought hunter but HL2 had a map where those APC cars shot homing missles at you...Decompile.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-02-21 12:44:30 UTC Post #164271
last resort...
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-02-21 12:53:04 UTC Post #164275
I had a very simple missile setup in my map dm_punishment. It was a big func_rotating entity, and it sort of did the trick. I dont know if you could use the same technique.

http://img227.imageshack.us/img227/6650/simple8em.jpg
Posted 18 years ago2006-02-21 13:02:27 UTC Post #164276
hmm. i doubt it. clever set up, though.

hmm, i'll put it another way.

how do i make a tube fire a missile in a straight line, in one direction when a button is pressed? i dont want any control or anything.. just for a missile to fire forwards when a button is pressed.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-02-21 21:38:24 UTC Post #164355
why not just do a func_train, With an explosion being triggered on the last (second) path?
Posted 18 years ago2006-02-22 09:14:35 UTC Post #164436
Because the canon is parented to a moving physbox vehicle... The missile cant go to the same place everytime...
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-02-22 13:41:49 UTC Post #164507
Hunter hasn't fully explained it...

Basically he wants a cannon which he has made to shoot out objects except the objects (physics props) respawn inside...Now he has the cannon, he has the explosion to push objects out, he just needs to figure out how to spawn items inside the cannon without having to pick it up and place inside.

Also this cannon is attached to his boat so it moves...Any ideas?
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-02-23 13:59:42 UTC Post #164647
... anyone? :
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-02-23 15:22:12 UTC Post #164670
Is there any prop that you could use as a missile? The weird HL2 mines come to mind but I doubt you could use them in a prop_physics_respawnable... The idea would be to have one of those entities parented to the cannon or boat that would take damage (and launch) with the cannon explosion and the damage from the fall would finally break it and explode...
Posted 18 years ago2006-02-23 15:26:22 UTC Post #164671
hmm... but the prop_physics_respawnable can not be parented.. Plus, there is no guarantee that it would explode..

I'd much rather use a non-physics tank method.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-02-23 15:49:42 UTC Post #164677
I would use some kind of a trigger, and, uh, a spawn entity.. oh yeah, it was a phys box, sorry.

Try using model instead, like the hele-bomb!
That would easely be re-spawned! :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2006-02-23 16:25:48 UTC Post #164683
hmm... that might not be such a bad idea... can you make an active helibomb without the heli?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-02-25 14:32:23 UTC Post #165000
Yes, I believe you can.
How, I don't know.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2006-02-25 15:39:44 UTC Post #165008
I think it is a seperate model so...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-02-25 16:23:22 UTC Post #165016
Have you considered making a tube with a respawning explosive barrle in it, when you press a button a very fast piston moves foward and projects it, the impact on the target should detonate it.
Posted 18 years ago2006-02-25 16:53:04 UTC Post #165020
The explosive barrel cannot be parented to the cannon, as he explained before :(
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