Camera Help. Created 18 years ago2006-02-25 15:56:06 UTC by G_KID G_KID

Created 18 years ago2006-02-25 15:56:06 UTC by G_KID G_KID

Posted 18 years ago2006-02-25 15:56:06 UTC Post #165009
Okey, I have made a entity setup with a camera etc.

I have got it travelling around following a few points etc.

And before it gets to the end, I want it to rotate, I can get the camera to be facing where ever I want, but I can't get it to rotate.

I tried messing with the pitch yaw roll thing on the last path corner, then I tried it on the path corner before last just incase, but it didn't work.

So yeh, any help? :)
Posted 18 years ago2006-02-25 16:16:43 UTC Post #165013
Ant have make a god tutorial "Trigger_camera"
Under Advanced have you the answer.
http://www.twhl.co.za/tutorial.php?id=81
;)
Posted 18 years ago2006-02-25 16:38:10 UTC Post #165019
I have read that tutorial, and skimmed through it a couple of times to try and find anything relating to making the camera rotate, but I can't find anything.
Posted 18 years ago2006-02-25 17:02:03 UTC Post #165022
try making a func_train and setting it as the target of the camera. The camera will now always look at the train, so you can use the train to swing the view around at the very end.
Posted 18 years ago2006-02-25 17:22:14 UTC Post #165029
I mean a rotation on a different axis, Tlax, I just realised what you mean.

I want to basically do this:

Before Rotation.
_ _
| ^|
|__|

After Rotation.
_____
|  <    |
|____|

--=Floor
_
|_| = Camera
< = Camera Direction

I know that's not very clear, but I can't think of any other way to show it.
Posted 18 years ago2006-02-25 18:05:12 UTC Post #165032
Hum..
You can rotate the camera view horizontal, left and right in 360 degrees.
And you can rotate the camera view vertical, upp and down in 360 degrees.
But I think you can't rotate the camera in the horizontal plane as a roll, (as a aircraft).
If you want to roll the camera view you must roll the whole room.
But I'm not sure about the roll?
If I remember right, I think I have seen a camera roll in a sp mod, but I think it was a trick.

As DarkKilauea write use a invisible func_train follow path_corner as a the target for the camera.
Tlax
Posted 18 years ago2006-02-25 19:36:49 UTC Post #165038
In the 'Acceleration units/sec^2' and 'decceleration units/sec^2' values make sure you write it like this: speed in units/time in seconds
Example: 10/2

This is the cause of most of the problem with cameras.
Posted 18 years ago2006-02-26 08:35:15 UTC Post #165122
As DarkKilauea write use a invisible func_train follow path_corner as a the target for the camera.
That's what I was already doing. :)

And hmm...bugger...I thought I remembered some mod or something using the camera to roll, which inspired me to use it...

@Elon - Does that make my camera roll? Or what? I can't see how acceleration and decceleration will help my camera roll. :quizzical:
Posted 18 years ago2006-02-26 14:43:13 UTC Post #165169
Before it turns it deccelerates and after it turns it accelerates. ;)

Just do it!!!
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