Good lightmap values Created 18 years ago2006-03-07 19:50:56 UTC by Xyos212 Xyos212

Created 18 years ago2006-03-07 19:50:56 UTC by Xyos212 Xyos212

Posted 18 years ago2006-03-07 19:50:56 UTC Post #166904
I want to make my lightmap values of my brushes in my 3d skybox low so its less expensive to render. Whats a good round value that looks ok, but not too expensive?
Posted 18 years ago2006-03-07 20:03:47 UTC Post #166905
User posted image
Your choice.
Posted 18 years ago2006-03-07 20:12:45 UTC Post #166906
You'd want to use lower values for surfaces with little lighting difference, not specifically only in the 3D skybox - those surfaces are smaller and there's less of them usually so it's not really a significant gain to do this in the 3D skybox imho.

Lightmaps aren't very expensive compared to shaders and more advanced effects anyway... but saving on their resolution can have a significant impact on the maps filesize.

Also, what looks good is testable... ;)
Posted 18 years ago2006-03-07 20:25:41 UTC Post #166907
Thanks :)
Posted 18 years ago2006-03-07 21:50:39 UTC Post #166912
Ask me about freaking big value things... :cry:
Posted 18 years ago2006-03-08 13:07:09 UTC Post #166996
Note that the Spanish use ',' where many countries use a '.'. The highest skybox value is exactly three, not thirty thousand.
Seventh-Monkey Seventh-MonkeyPretty nifty
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