OK, I am going to go ahead and make this.
Things you need to know:
- This will be for Opposing force, so you will need a copy of opposing force and the latest FDG (link below) in order to map and play this.
http://dev.valve-erc.com/projects/fgd/documents/103463128026140000/attached/halflife-op4-fgd_3x.zip
- I need 3 people willing to work on this, each will recive one quater of the map in a large box to map out your own theme. This is single player so dont go crazy with the R_speeds, but you do have some freedom.
- YOU CANNOT BUILD BRUSHES THAT CONNECT WITH THE OUTER BOX! This is mainly to save of vis and brush cutting but also because it fits the theme, you can build walls and such to within one unit of the walls though (so no real dampener there).
- Each quater will have a theme that you have to stick too, EG Water, Fire, energy etc. So if you pick the water area for example, you HAVE to incorperate water obsticles and water enemies into your quater, you are not limited to only these but you have to have them at least somwhere in your map. This is to flesh the map out a bit and also to stop it turning into a four way grunt fest.
- There will be a weapons strip after every quater, so remember that you need to re equip your character with weapons / health / armour at the start of your box.
Thats it, well who is interested? I am already working on my quater, I have decided to do water. So the spaces left are; Energy, Fire and Mechanical.
Further details on each theme;
Enemies you should try to include / theme information:
Fire: Alien Controllers, gargantua's, zombies (because zombies LOVE fire) and hapless civillians for toasting.
The fire theme should have various fire obsticles steam should also be used if possible, perhaps a rocket engine and a tenticle enemy?
Water: Bullsquids, Pit Drones, Headcrabs, Itchies, barnicles and zombies (because zombies love water).
The water are will feature (I know this because I am doing it) various water hazards, a lot of swimming and a touch of horror.
Energy: Alien Slaves, Shock Troopers, Voltigores, hound eyes.
The energy theme can be like anything you want, I had in mind somthing like a laser maze, with floating platforms and strange machines with lots of pretty beam effects.
Mechanical: Grunts, Alien Grunts, turrets (tanks?), trip mines and so on.
The theme I had in mind was somthing like a large factory area with lots of moving noisey machinery with crushes, cutter, convayorbelts and so on.
Just another note to say that you are NOT restricted to using just those enemies in your quater if you sign up, those are just the enemies that fit the theme, you dont HAVE to use any of them but it is reccomended.
So common then, whos interested?