Weird button problem Created 18 years ago2006-03-08 16:00:49 UTC by Instant Mix Instant Mix

Created 18 years ago2006-03-08 16:00:49 UTC by Instant Mix Instant Mix

Posted 18 years ago2006-03-08 16:00:49 UTC Post #167023
Ok... I made a map with a working door and lift , and i made a func_train , and when at the bottom and top i put a func_button around it. For some reason , it will only activate if "touch activates" is triggered. Why cant i do it properly?
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Posted 18 years ago2006-03-08 17:18:40 UTC Post #167033
what texture is the button?

how far away is the button from the bottom?

whats the settings / values?
Posted 18 years ago2006-03-09 17:00:31 UTC Post #167270
.. like a normal button , booger , button is texture {blue , rendermode - solid, fxamount - 250. ???
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Posted 18 years ago2006-03-09 22:28:04 UTC Post #167342
button is texture {blue , rendermode - solid, fxamount - 250
If this is intended to be triggered when somebody enters the zone - which would seem to be the case, since it's set up to be invisible - shouldn't it be a trigger_multiple rather than a func_button?

(In which case, texture AAATRIGGER should be fine...)
Posted 18 years ago2006-03-10 04:29:23 UTC Post #167352
I would do as darkphooenix_68 says, but if you insist on using the func_button, make sure Health if shootable is set to 0.

I can't think of any other reason it would behave that way. I think older FGD's had the default setting for it to 1, so by default, your button wouldn't work unless you changed it, or shot the button :)
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