I need more fps... Created 20 years ago2004-02-21 15:05:43 UTC by Dark Phoenix Dark Phoenix

Created 20 years ago2004-02-21 15:05:43 UTC by Dark Phoenix Dark Phoenix

Posted 20 years ago2004-02-21 15:05:43 UTC Post #16778
For my part of the map im on now its quite large. Its basically a road surrounded by cliffs. Just like a valley basically. At one point you come across an army camp in like a small field by the side of the road.
Now my fps are ranging from about 12 to 36 and they dont just stay at one they alternate rapidly, so this part of the map is quite slow. I was wondering if i could use hint brushes, i hear they reduce fps. Ive read the tutorial on this site, over and over again but i still dont understand it. I had a go at doing one but it made no difference.The map looks a little sumthing like this:
____________________________________________
Road
_____________________________________________
___/
|               /
________/ /
/ /
| |
| Field |
| |
| |
_______________/

Is there a way i can use hint brushes there?

And is there any other tips to help reducing r_speeds?
I know the one about making things func_walls, but im not sure if theres like a recomended type of object that should be made a func_wall, i just do any random ones.

Thanks
Posted 20 years ago2004-02-21 15:08:44 UTC Post #16779
ok that didnt come out right
_______________________________________

........................Road...................................
_______________________________________
```````` ``````````___/
``````````| `````````/
...________/ ````````/
../``````````````` /
.| ```````````````|
.|``````Field````` |
.| ```````````````|
.| ```````````````|
._______________/

Maybe this will work?
Posted 20 years ago2004-02-21 15:09:40 UTC Post #16780
thats a bit better, im sure you get the idea?!

So where could i use a hint brush?
Posted 20 years ago2004-02-21 15:29:15 UTC Post #16788
Hi!

You need to put the hint brushes into your map and then compile and fire the results up and view it with gl_wireframe 2. Everything becomes clear then - in terms of understanding. ;)

I'm tackling this for the first time in earnest at the moment and it was only when I saw the results in gl_wireframe 2 from successful hint placement that I really began to understand what was going on.

This is the bit of mapping that needs patience. Good luck. Try the excellent tutorial on this site and download the example maps and walk through them all. Don't try to understand what is going on without looking at the results in game ;)

Worked for me anyway...
Posted 20 years ago2004-02-21 15:38:27 UTC Post #16789
I think i had a little understanding, when i saw the pictures in the tutorial in gl_wireframe 2. It was like you could only see where the hint brushes were and nothing beyond it. and then i presume that when you walk through the hint brush or a part of the area behind the hintbruch could be seen it all became clear. The thing i dont fully understand is how your supposed to set it up.

So its meant to be a block that touches all sides of the map (ie, up, down, left, right), with no gaps. So its like sealing off a section.
The blocks texture is meant to be SKIP but with one of the main sides HINT. I did the main side which was facing out.

I'll show you where i set it:

_______________________________________

........................Road...............................
_______________________________________
```````` ``````````___/1
``````````| `````````/
...________/ ````````/
../``````````````` /
.| ```````````````|
.|``````Field````` |
.2 ```````````````|
.| ```````````````|
._______________/

I set i diagonally from point one to point two.

Im sure this is no good.

Hopefully you might understand what i mean.
Posted 20 years ago2004-02-21 16:11:26 UTC Post #16790
I'd say it should go from 2 through the sharp-ish corned above the word "Field" to the road, but I have never used one in my life.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-02-21 21:23:01 UTC Post #16822
If as you say the area is surrounded by cliffs, then your biggest killer is the size of the visible area.
Hint brushes tell the engine not to render texture in a place you can't see yet. If you can see an area, then Hint's won't work.
If you are standing at the far left of the screen and traveling to the right, try a hint from 1 to 2 and make sure it cut's through 3. Floor to sky. That should stop the engine rendering "FIELD" until you get to "TRAVEL" but when you do your FPS are going to drop because of the size of the field.

1________________________________________
.....................Road.............
.......travel -->
_______________________________________

`````````3 ``````````___/
``````````| `````````/
...________/ ````````/
../``````````````` /
.| ```````````````|2
.|``````Field``````|
|````````````````|
.| ```````````````|
._______________/
Posted 20 years ago2004-02-21 21:25:26 UTC Post #16824
nice pictures all, :)
Posted 20 years ago2004-02-22 10:12:37 UTC Post #16878
you can always strech the textures to about 2 to get some improvement.
Posted 20 years ago2004-02-22 13:18:53 UTC Post #16920
yep, worked for me in my desertroad map when i scaled the texutres my frame rate went up a lot
Posted 20 years ago2004-02-23 05:24:23 UTC Post #17056
really! making the textures bigger helped?

I had never heard of that before, but now i think about it, it does make some sense.

Thanks, i'll try that and get back to you.
Posted 20 years ago2004-02-23 05:32:21 UTC Post #17057
and it make big rocks look better to and the ground
Posted 20 years ago2004-02-23 06:42:16 UTC Post #17063
Try not to stretch your textures above 10.
Or you might fall victim to the "Bad surface Extents" thingy error.
Posted 20 years ago2004-02-23 13:02:21 UTC Post #17102
alrighty i did it and....

its all works fine now!!! Theres still a slight slowdown, but with the size of my map i would expect it, but its still playable.

Plus whats even better is that its made the cliffs look so much better! I set the textures from 1 to 2.70. They actually look like rocks now, not blocks with wallpaper. Thanks alot everyone!
Posted 20 years ago2004-02-23 15:15:16 UTC Post #17113
yep, i now and i almost use it all the time to make myrochs and groudn look better :)
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