Some of my renders Created 18 years ago2006-03-12 17:35:59 UTC by stoopdapoop stoopdapoop

Created 18 years ago2006-03-12 17:35:59 UTC by stoopdapoop stoopdapoop

Posted 18 years ago2006-03-12 17:35:59 UTC Post #167973
Sup guys. I've been modeling for a little while now. But I decided To take up rendering on the side, because its loads of fun. (and really hard, for me at least) and here is some of the stuff I came up with, The models in these are mostly primatives and low-poly stuff but I think I'm making progress :cool:

I guess this topic might serve as a look into an aspiring renderer/modeler's life and progress, if one day I become famous you can say, "Hey, I knew this kid when he was just starting!" Because everyone knows that cg artists get famous all the time -_-

I made a few versions of this picture but I think I like this one best. If I felt like rendering it again I would make it much brighter, but hey, I'll just make my next ones better.

http://i32.photobucket.com/albums/d38/dreamlandkirby/goodlookingspeciaghl.jpg

Other people seem to like this one alot too.

http://i32.photobucket.com/albums/d38/dreamlandkirby/goodlooking.jpg

I made this one but I don't think that it turned out right (The render that is, I like the model) The global Illumination isn't powerful enough but it's nice and accurate, you can see the light bouncing off the one of the rear legs and hitting the floor. For those who don't know, global illumination sort of traces light waves and their color and lets it bouce around affecting different surfaces

http://i32.photobucket.com/albums/d38/dreamlandkirby/Wafflechair.jpg

Here is what that first render looks like like without global illumination, This is an earlier test render of it though, so one of the models is different.

http://i32.photobucket.com/albums/d38/dreamlandkirby/2ea05503.jpg

Here is the final one of the day, I like the red circle in the back

http://i32.photobucket.com/albums/d38/dreamlandkirby/televisionshigh.jpg

I've still got a while to go untill my stuff starts looking photo-realistic, but I am proud of what I have made :glad:
Posted 18 years ago2006-03-12 17:39:22 UTC Post #167974
Boost up the AA.
Luke LukeLuke
Posted 18 years ago2006-03-12 17:46:51 UTC Post #167976
I didn't read anything but the pictures are cool! :P
Madcow MadcowSpy zappin my udder
Posted 18 years ago2006-03-12 19:20:34 UTC Post #167986
Dammit, what the hell is wrong with photobucket? I just can't get anything from their damn servers!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-03-12 19:23:32 UTC Post #167987
Pretty cool, nice work.
Posted 18 years ago2006-03-12 23:13:32 UTC Post #167991
wait I have one more thing I would like to show.

that is... me
User posted image
User posted image
and just for fun.
User posted image
as you can see my glasses are plastered to my face, but I'll either edit them out or just make another texture without my glasses on.
Posted 18 years ago2006-03-12 23:16:17 UTC Post #167992
haha nice :D .
Posted 18 years ago2006-03-13 08:52:35 UTC Post #168022
Neat models! Really realistic. As for the glasses do what they did with the scientist in Hl1, only make the lens transperent. ;)
Posted 18 years ago2006-03-13 12:41:07 UTC Post #168035
You're a good modeller!
Madcow MadcowSpy zappin my udder
Posted 18 years ago2006-03-13 12:43:56 UTC Post #168036
Ha that hair style reminds of those weird spiky balls that tickle your hands.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-03-14 00:24:16 UTC Post #168120
Those are incredible! I can see you must have some artistic influence in there as well. What application do you use to render?
Posted 18 years ago2006-03-14 05:00:48 UTC Post #168139
Haha, man, that's excellent, but the glasses do bugger it up a bit.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-03-14 10:23:06 UTC Post #168175
It's funny that you say that xyos, Because these aren't even rendered. I'm having some really crappy problem with this model that doesn't allow the textures to show up during the render. So these were taken directly out of XSI. In the one with the hair you can even see two of the light sources
Posted 18 years ago2006-03-15 23:46:41 UTC Post #168557
Pwnage!
AJ AJGlorious Overlord
Posted 18 years ago2006-03-16 00:20:44 UTC Post #168560
I tried XSI once...to save you the trouble of explaining the experience, I didn't use it after that :D . I'm still getting used to MilkShape lol
Posted 18 years ago2006-03-16 09:49:07 UTC Post #168643
Haha, milkshape is cool, I'd never go back to using it though. That is my very first modeling program, I had some sweet spheres and Kirby models going on that program, the the complexity and hardcore of XSI pulled me in.
I've gotten sufficient at modeling so now I'm working on rendering, which you couldn't do in milkshape, I've even touched base an keyframe animation and curve animation so in a year or so, you'll see, I'll be making little movies :)
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