Is there such a thing as a "Source BSP Decompiler"?
I've tried one, VMEX. (Java-based.) When I pressed the holy, blue and big button "Decompile!". The program died. No lag, just closed itself.
So, sum1 know of a working Source Decompiler?
Created 18 years ago2006-03-18 13:39:38 UTC by ChapterNine
Q. Why do I get the message "Unknown map file ident or version"?I think your VMEX copy is outdated. v0.96 doesn't support v20 BSP files. v0.97 does.
A. VMEX will only decompile .bsp files of maps made for the Half-Life 2 Source engine (e.g., for HL2, HL2DM, and Counter-Strike: Source). It cannot decompile maps made for Half-Life 1 (or its mods, such as Counter-Strike 1.6 and Condition Zero) or for other games which use the BSP format such as the Quake series.
The game Vampire: The Masquerade Bloodlines is based on the Source engine, but uses an earlier version of the bsp file format (17, rather than 19 as is used in HL2). As of v0.95, the decompiler partially supports this format. Some things, such as VTMB's modified entity I/O connections, are not handled correctly by the Hammer editor in the HL2 SDK. Note also that it is not possible to recompile these maps in a form suitable for VTMB unless somebody writes compiler tools that produce version 17 BSP files.
As of version 0.97, VMEX also has initial support for version 20 bsp files, as used for the HDR-enabled maps in the Day of Defeat: Source release.
I reckon it can be decompiled...It is a .bsp and I have never met a map that can't be decompiled.If your BSP Version number is not supported by VMEX it cannot be decompiled. Beta maps use v15 BSP files, if I recall, therefore VMEX shouldn't support them for example.