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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_alpestrine
by
Rimrook
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Texture Question
Created
18 years ago
2006-03-20 18:21:23 UTC
by
tylergig
Forums
Maps and Mods
View Thread
Created
18 years ago
2006-03-20 18:21:23 UTC
by
tylergig
tylergig
Posted
18 years ago
2006-03-20 18:21:23 UTC
Post #169817
Is there a way to stop textures from randomly tileing? maby like renaming them???
Tylergig :
tylergig
ZombieLoffe
Posted
18 years ago
2006-03-20 18:23:40 UTC
Post #169819
Randomly tiling? Elaborate.
Also, you've got the wrong forum. Half-life or source design questions please, whichever you prefer.
ZombieLoffe
Habboi
Posted
18 years ago
2006-03-20 18:27:59 UTC
Post #169820
Yeah this forum is for showing off maps or mods..But no worries
Random tileling? I think it is spelt 'tiling' right? I am hopeless with spelling sometimes.
Anyway yeah elaborate as Zombie said cause yes textures can have a tile like effect if they are set to a small scale like 0.10...
Try resizing the texture if thats your problem.
Habboi
Sticky White Love Glue
hazardous!
Posted
18 years ago
2006-03-20 18:45:02 UTC
Post #169825
In hl1 textures that start with '-0', '-1', '-2' etc. will tile randomly.
Just create a copy of the texture and get rid of the prefix.
hazardous!
Archie
Posted
18 years ago
2006-03-20 18:47:31 UTC
Post #169826
no point, almost all
textures come with a non
counterpart
Archie
Goodbye Moonmen
The Mad Carrot
Posted
18 years ago
2006-03-21 06:17:48 UTC
Post #170013
Not all of them, Hunter.
Best solution would to make a new wad, and put all those -textures in there, and then make sure you get rid of the - prefix.
The Mad Carrot
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