Although I'm not sure I approve of hunter's 'shameless' plug for an award, his suggestions turned something up, indirectly though.
To start, it was including my custom wad and an attempt to use the wad w/in cstrike and not include it in the compile failed.
But, through the wad confirmation, I discovered this:
Using Wadfile: c:program filesvalve hammer editorwadshalflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: c:program filesvalve hammer editorwadstp_primuslab.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Warning: ::FindTexture() texture +0BIGMATRIX not found!
Warning: ::FindTexture() texture +0SMALLMATRIX not found!
Warning: ::LoadLump() texture +0BIGMATRIX not found!
Warning: ::LoadLump() texture +0SMALLMATRIX not found!
Texture usage is at 0.00 mb (of 4.00 mb MAX)
1.16 seconds elapsed
See, I have a couple of custom wad files in my Hammer folder, all w/ the prefix TP_, (as will my maps, if i ever actually finish one
). Anyway, Hammer is only supposed to use the halflife and TP_Matrix wads that I've told it to, but it seems to have replaced the Matrix w/ another one, PrimusLab.
Do any of u guys know why and how I can fis this?