Bot nav mesh Created 18 years ago2006-03-28 22:08:14 UTC by J3r3my J3r3my

Created 18 years ago2006-03-28 22:08:14 UTC by J3r3my J3r3my

Posted 18 years ago2006-03-28 22:08:14 UTC Post #171392
When you first run a custom map with bots it builds the nav meshes and all that. Is it included in the .bsp or do I have to find the files and put them in there?
Posted 18 years ago2006-03-28 22:28:53 UTC Post #171394
If i could know what does nav mesh means i could help you :confused: ...
Posted 18 years ago2006-03-29 05:04:33 UTC Post #171426
I don't think it's included. See if there's a graphs directory still.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-03-29 06:01:07 UTC Post #171434
I found it...its separate. Hmm any way to include it with the .bsp? Probably not I guess.
Posted 18 years ago2006-03-29 15:29:50 UTC Post #171478
I wouldnt rely on the auto nav mesh. Play test it with bots, find out the errors or places they go, or shouldnt go, and use the console to program their routes, and actions. It only takes 5 minutes, and stops their irrational movements, and walking into walls. :)
Posted 18 years ago2006-03-29 17:08:43 UTC Post #171495
I know how to use the console to generate and edit a nav mesh. I just wanted to see if there was a away to include it so that server admins wouldnt have to worry about it.
Posted 18 years ago2006-03-29 17:14:20 UTC Post #171499
Well if they download the map they are forced to download the NAV as well...So sorted. Next!
Habboi HabboiSticky White Love Glue
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