cubemap error in a map with no cubemaps? Created 18 years ago2006-03-29 17:04:46 UTC by Dead Meat Dead Meat

Created 18 years ago2006-03-29 17:04:46 UTC by Dead Meat Dead Meat

Posted 18 years ago2006-03-29 17:04:46 UTC Post #171493
I get this wierd error, not compiling, but in the console when the map loads:

env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_metalwall076a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_metalwall076a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalceiling005a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalceiling005a
env_cubemap used on world geometry without rebuilding map. . ignoring: buildings/gen07
env_cubemap used on world geometry without rebuilding map. . ignoring: buildings/gen07
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/combineglass001a
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/combineglass001a

now I don't understand coz I havn't got any cubemaps in my map :quizzical:

so... please.... a bit of help
Posted 18 years ago2006-03-29 17:15:48 UTC Post #171500
Maybe put some cubemaps in :P
If you don't know what they are go to entites and choose 'Env_Cubemap' and just place one in each room at player height.

Then compile and when you start map type 'buildcubemaps'...

Sorted. Next!
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-03-29 19:06:31 UTC Post #171531
Several materials reference env_cubemaps for their reflection, so I think it's quite obvious you're getting errors when your map doesn't contain any cubemaps. Execute the 'buildcubemaps' command in-game to build a default one (which uses the sky textures) and restart the map.
Posted 18 years ago2006-03-29 19:20:15 UTC Post #171535
You don't have to restart the map do you? It works for me after it finishes...Maybe I need to know more about Source...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-03-30 05:36:22 UTC Post #171561
Afaik you need to restart a map after building cubemaps. The cubemaps are embedded into the .bsp and since the map is already loaded into memory while you build these cubemaps, changes are not reflected untill you reload the map.
Posted 18 years ago2006-03-30 07:12:10 UTC Post #171567
Source is supposed to redownload all of the lightmaps after a set of cubemaps is built but it sometimes messes up. Restarting is just good practice.
RabidMonkey RabidMonkeymapmapmapfapmap
You must be logged in to post a response.