light_environment woes Created 20 years ago2004-02-25 00:46:35 UTC by RockyRaccoon RockyRaccoon

Created 20 years ago2004-02-25 00:46:35 UTC by RockyRaccoon RockyRaccoon

Posted 20 years ago2004-02-25 00:46:35 UTC Post #17264
I've tried to get help on multiple forums for this problem, but to no avail! My maps won't compile light_environments/spot_lights. All I'm left with in areas with sky textures, is a black hand and landscape. All the other lights work fine. I've saught many explinations for this. There are no problems with sky textures too low on the horizon, nor is it a problem with the pitch (set to a negative value).
I downloaded the "environment" map off of this fair server, comiled it and ran it fine. The Spot_light worked fine. However, when I make a map with a spot_light (even though "is sky" is checked"), I don't get happy smilie sunlight on my rocks and grass! This leads me to believe that It's a really stupid mistake on my part by not click a simple button or something. Help Help Help me figure this out!
Posted 20 years ago2004-02-25 01:03:11 UTC Post #17265
My my boy, it seems like you've got trouble. Well, I was looking through some other posts and there have been many like you. It seems to me that it was a dumb mistake on your part.
A sky texture needs to be on the entire brush and not just a single face. There, see if that fixes your Problem.
Posted 20 years ago2004-02-25 01:03:52 UTC Post #17266
Thanks! Be Praise!! Thank you mysterious gentleman! You've made my night and now I can finally sleep that the mystery is solved.
Posted 20 years ago2004-02-25 04:09:20 UTC Post #17275
Uh... what? Why did you reply to yourself? Does it work now?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-02-25 04:23:01 UTC Post #17277
Perhaps he's being sarcastic...
AJ AJGlorious Overlord
Posted 20 years ago2004-02-25 06:01:48 UTC Post #17280
thats not sarcasm, thats barely even humerous
Posted 20 years ago2004-02-25 06:02:24 UTC Post #17281
Light_spot is Ok, but the tut was written when that was the best option.
Now that you can have multiple skies in a single map, light_environment is probably a better choice.
Posted 20 years ago2004-02-25 17:25:38 UTC Post #17335
Yeah, sorry for the confusion, I replied to myself because I was able to look back in the archives for similar problems, and someone mentioned the brush needing to be sky texture through and through. It only took me a few minutes also! I've been stumped for about a week!. I'm sure everyone would have been loads of help though. Thanks for the light_spot tips! :D
Posted 20 years ago2004-02-25 19:32:50 UTC Post #17342
Wouldnt light_spot light up all the different skies in one map though?

As far as I am aware, light_spot will light up all the skies, but light_environment was designed to be more useful and better able to cope with sky. With the addition of ZHLT, you get more capabilities ed: Andy
Posted 20 years ago2004-02-25 21:07:15 UTC Post #17352
thats not sarcasm, thats barely even humerous
uh, sarcasm doesn't have to be humerous.
Posted 20 years ago2004-02-25 22:08:18 UTC Post #17365
If it isnt you are looking stupid.
And not-funny.
I think hes schizofreniac, somebody kill him!
Posted 20 years ago2004-02-26 18:13:07 UTC Post #17510
whoah, before you get out your text gun from heck, remember that schizofrenics make for a good time.
Exhibit A: Gollum from Lord Of The Rings
Posted 20 years ago2004-02-26 20:14:19 UTC Post #17523
NIce job on PUTTING WORDS I DIDNT SAY INTO MY POST GUYS!

If you look at the end of THE WORDS you will see that I signed the addition.... The reason I signed it is that I didn't want people to think that you might know what your talking about, when you obviously don't. Ed: (Andy)
Posted 20 years ago2004-02-27 04:58:09 UTC Post #17543
BTW Nice av Rocky...
AJ AJGlorious Overlord
Posted 20 years ago2004-02-27 17:36:29 UTC Post #17605
:-D thanks! I love the Beatles.
Posted 20 years ago2004-02-27 18:44:49 UTC Post #17613
Yay I have such a memory :) recognised it
Seventh-Monkey Seventh-MonkeyPretty nifty
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