Final version of de_corse is released Created 18 years ago2006-04-06 13:27:07 UTC by satchmo satchmo

Created 18 years ago2006-04-06 13:27:07 UTC by satchmo satchmo

Posted 18 years ago2006-04-06 13:27:07 UTC Post #172682
Many of you have already seen and played the beta version of this masterpiece. It's a CS:Source map, but not just any CS map. It may be the most ambitious and well-crafted CS map ever made to date.

However, the BSP is more than 100 MB. So it's not for the casual downloaders.

Download de_corse by Hessi.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 18 years ago2006-04-06 13:33:24 UTC Post #172683
Who will want to play 150mb map on the internet... just think of downloading it from the server... phew :roll:
Posted 18 years ago2006-04-06 13:39:04 UTC Post #172685
It's not meant to be played on pub servers. Just download it and marvel at the mapping!
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 18 years ago2006-04-06 13:56:42 UTC Post #172687
Looks godly, but he should've made it SP imo.
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2006-04-06 14:00:50 UTC Post #172688
Fallingwater has a filesize 10 times smaller :D
The map is very nice, although I couldnt get some of the models to show up. Are there any significant changes in this version?
Posted 18 years ago2006-04-06 14:38:44 UTC Post #172698
I just played a few rounds with bots, and the gameplay is just superb. All the models show up without any problem.

However, there are still a few glitches. It's quite unfortunate, because the map is otherwise flawless.
  • I don't know why Hessi used the default "wasteland" sky, because you can clearly see the "seams" in the sky from most places in the map. This is the most blatant mistake.
  • The texture on the displacement surface in the 3D skybox is stretched out too much. This is most obvious when you climb onto the sniper's tower at bombsite B.
  • The background noise gets annoying after a while. Even though I only heard these cats meowing and dogs barking when I was walking alone in the map, they really became a nuisance after the first few seconds. The cat noises are especially bad, because it sounds like the cat is being neutered.
The framerates are very good in most places. There are a few spots where FPS drops down to the high 40's on my machine (with no bots), but it's still acceptable.

The .NAV mesh was tuned quite well, and the bots don't generally preoccupy themselves with too many stupid things.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 18 years ago2006-04-06 16:42:42 UTC Post #172711
- The texture on the displacement surface in the 3D skybox is stretched out too much. This is most obvious when you climb onto the sniper's tower at bombsite B.
He probebly wanted it to look like you look from far away.
Posted 18 years ago2006-04-06 17:00:19 UTC Post #172716
...but it doesn't look very good or realistic that way.
Fallingwater has a filesize 10 times smaller
Have you finished transforming Fallingwater to a cs_ map?
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 18 years ago2006-04-06 19:08:09 UTC Post #172738
Wow that map is amazing! So large BSP, but worth it to see it. Its a marvel to behold!
Posted 18 years ago2006-04-06 20:12:43 UTC Post #172745
Ill reserve my full ranting comments on this due to its filesize. Im sure its a pretty map but not a lot of things get a full 30 minutes of my connection thank you very much.
Posted 18 years ago2006-04-08 04:31:52 UTC Post #172849
Have you finished transforming Fallingwater to a cs_ map?
I'm working on it. As matter of fact, my Easter holidays started yesterday and I'm working on 4 different maps at once (for HL, HL2, HL2DM and CS:S).
The problem with Fallingwater is the time it takes to scan the map for possible bot paths and spots. I guess it happens to every big map out there. It must have been a pain for the author of de_corse too.
I'll try to keep the filesize even lower than the hl2 version.
Posted 18 years ago2006-04-08 04:48:34 UTC Post #172850
Judgind by the screenshots - it looks fantastic. Love the green theme :glad:
Daubster DaubsterVault Dweller
Posted 18 years ago2006-04-08 05:39:37 UTC Post #172852
Fuck me that looks incredible.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-04-08 09:33:42 UTC Post #172876
looks extremly good, but 150 mb..... no thanks. :
Posted 18 years ago2006-04-08 11:37:10 UTC Post #172889
looks extremly good, but 150 mb..... no thanks.
Even for the best CS:S custom map ever? Your loss.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 18 years ago2006-04-08 11:56:07 UTC Post #172890
I'm with painkiller, far too big, especially for us dialup users.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-04-08 12:49:58 UTC Post #172897
well just gimme 3 days it'll download eventually

nevermind

45.6 kbs download rate is acceptable.

be back in like 2 hours
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-04-08 14:30:23 UTC Post #172914
I have a friend who's tuning the .NAV file for this map currently. Since this map won't be played on too many pub servers, we'll have to resort in playing with bots.

However, this guy will be putting this map into his server rotation in a bit...
JCap334

I will have this map on my server by tonight.

NOOBS Paradise
72.36.151.84:27015
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 18 years ago2006-04-08 14:44:17 UTC Post #172921
You have a server? 0_O

It looks fantastic but maps with custom content are obviously going to be good. I've learnt this lesson so many times since every map I've come across with new content generally pwns all other maps.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-04-08 15:38:38 UTC Post #172932
That's not my server. That's JCap334's server.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 18 years ago2006-04-08 18:42:25 UTC Post #173012
IMO he should have picked a lot more imaginative theme. The whole "old town with bushes about" thing is a bit old, especially in CS.
Posted 18 years ago2006-04-08 20:14:51 UTC Post #173065
i average about 11 fps on the map

i dont think im gonna be playing it online any time soon. I need my new cpu or another 512 stick of ddr ram.
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-04-09 02:08:23 UTC Post #173070
11 FPS! What's your framerate on the official maps then? cs_militia? de_nuke? The performance on my machine is very reasonable.

Time for a new computer?
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
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