Phys_lengthconstraint and func_physbox Created 18 years ago2006-04-08 15:12:10 UTC by Exos Exos

Created 18 years ago2006-04-08 15:12:10 UTC by Exos Exos

Posted 18 years ago2006-04-08 15:12:10 UTC Post #172928
Okay here is my idea. I took the crane model, and out of the top I made a brush and textured it black. (like a rope) I made that a func_breakable. Then I want it to be attatched to a wrecking ball whitch would be a func_physbox. I want it so if you shoot the func_breakable the wrecking ball falls. (Also, is there a way to change the sound of the physbox when it collides with objects?) All that happens how is when the round starts they arent conected, the wrecking ball just drops.
Posted 18 years ago2006-04-08 15:14:15 UTC Post #172930
Ohh yeah here are the things I have for the phys_length constraint..

name: constraint
Entity 1:rope
Entity 2:ball
Force Limit to Break:1
Torque limit to break:1

And everything else is default.
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