Okay but this compile log is huge.
** Executing...
** Command: "c:program filessteamsteamappsxyos212sourcesdkbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsxyos212counter-strike sourcecstrike" "C:Program FilesSteamSteamAppsxyos212sourcesdk_contentcstrikemapsrccoast"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:program filessteamsteamappsxyos212counter-strike sourcecstrikematerials
Loading C:Program FilesSteamSteamAppsxyos212sourcesdk_contentcstrikemapsrccoast.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program FilesSteamSteamAppsxyos212sourcesdk_contentcstrikemapsrccoast.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Degenerate Triangle
(-1349.35, -2022.13, 215.00), (-1407.16, -2137.56, 215.00), (-1407.16, -2137.56, 215.00)
Degenerate Triangle
(-1407.16, -2137.56, 215.00), (-1602.88, -2253.00, 215.00), (-1407.16, -2137.56, 215.00)
Degenerate Triangle
(-1607.54, -2253.00, 224.63), (-1607.54, -2253.00, 224.63), (-1607.30, -2253.00, 225.31)
et cetera, ad overfloweum